Let's keep going with our tour of the Xbox One launch lineup with this time Need For Speed Rivals. Certainly not a bad looking game, but a racing game not able to keep at least 30 fps at all times seems very wrong to me.
Note: Once again, keep in mind that the sound problems you can hear are due to our capture equipment, not the game.
All comments (28)
That hurt a little :D
It is the same reason why they limit Fifa games on PC...or why they release GTAs at least 6 months later on PC...
It is the same reason why they limit Fifa games on PC...or why they release GTAs at least 6 months later on PC...
I wouldn't buy the game because it's 30 fps period, personally.
I'm not sure this line of thinking actually has a big impact on sales.
thats a fact not a theory lol, try convince rockstar to release GTA5 the same day on PC, or try convicne EA to release the same new Fifa 2014 console engine on PC...
1. PC games have WAY HIGHER profit margins than consoles. There's no one to pay licensing fees to, so publishers (note I said "publishers", not "developers") make WAY MORE on every PC title sold.
2. PC titles sell WAY LESS than their console counterparts. Whether it be piracy, entitlement, dislike of the genre, hate for some lack of feature, etc. Time and time again, I've seen a 10:1 console to PC sale ratio on my own games and I'm sure others get that, too.
There are of course games that sell better on PC, but even those sell low numbers, by most large publisher's standards.
3. I don't know why this game is capped at 30fps. Seems silly to me, but I doubt it's anything nefarious. Often developers start out doing something, for their "lead SKU". This lead SKU or platform often isn't the most-powerful but the one with the highest sell-in probability (the one with the most units out there). This is often called "lowest common denominator (LCD)".
A lot of time, when making a game for this LCD, unfortunately the other platforms suffer by not being pushed to their limits. THis comes down to time, budget and return on investment (see point #2).
I have no idea why NFS is capped at 30fps and it makes me a bit sad. But, if the game plays solidly at the shipped framerate and is fun, I have no problems supporting hard working developers, because in the end if you don't support the developers, the only one that gets hurt is the developers, not the publishers. They lay off thousands of people and move on. The developers struggle and end up going hungry.
I'm sure there'll be a patch to unlock the framerate and you can see whatever the game has to offer unfettered... bugs and all.
I mean look at the open world crysis VS the corridor games crysis2/crysis3, cerli founder of crytek admitted that it has been done so the console versions could run well....
personally I am always more excited about exclusive games (for pc or consoles), I disliked the move to multiplatform, but business is business...