Heavy Rain is at the Gamescom with a new build showing a never seen before scene. First part is now available, with more to come.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (36)
Seems intense though. I'm hoping they can surprise the doubters.
I am concerned though at just how much gameplay will be in this..let alone replayability.
Also disappointed that they put so much detail into the graphics yet forced static camera angles.
and if it's like fahrenheit it should be pretty replayable, multiple endings and branchine scenarios.
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.
I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.
I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
moral of the story? play fahrenheit and you may begin to understand.
as i said, play fahrenheit and you may begin to grasp why people are excited for the game. you either get it or you dont...but untill you actually experience a game incredibly similar (fahrenheit) you wont have a clue.
Every time I see a trailer for the game I can't help but get excited. It might just be an interactive book, but I could really dig that if properly executed. And to me it does appear so. I felt the options around the head are spinning a bit too fast and take up too much attention like you're pressed into making a choice pronto, don't mind the occasional slowly-pulsating square shaped QTE.
I wonder will it be open world aswell
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
The camera angles are set in place for dramatic effect. Its attempting to emulate a movie...a choose your own adventure in a way. The circling options are meant simulate how you might feel in the same situation - confused, nervous, unsure what you'd do next. Its positioned where it is, because if it was off to the side, your eyes wouldn't be focused on the scene.
Its fine if this isn't your thing, but realize what its intended goal is. If you're not into interactive movie games, that's fine. Its like watching Million Dollar Baby, and complaining that it needs more explosions. Its not meant to be that sort of movie. This game is more about story, choice, and character development than it is score, combat, and open-worlds.