2K Games released the three images pack, just like they've been doing a couple of times this summer, but what's interesting is the announcement of the release date. If everything goes as planned, Fallout 3 will hit the stores on October 31st in Europe.
2K Games press release:
August 20, 2008 (London, England) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, will be available on store shelves and online in Europe on October 31, 2008 and in North America on October 28, 2008. Developed at Bethesda Game Studios – creators of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion® – Fallout 3 is slated for release on the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.
“We are very excited to let gamers get their hands on Fallout 3, the latest chapter in this beloved and highly acclaimed franchise,” said Vlatko Andonov, president of Bethesda Softworks. “To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year.”
Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.
Hailed as one of the most anticipated games for 2008, Fallout 3 has already won numerous awards including Best of Show from the official Game Critics Awards at E3 2008, a selection voted on by an independent group of journalists from 36 leading North American media outlets that cover the videogame industry.
All comments (20)
After playing Oblivion for the second time and loving it once again, i'm officially pumped for Fallout 3.
*Big open world without any form of scaling to fit the character. If you go in to mutant teritory at level one, they SHOULD be able to rip your balls off.
*Witty/fun writing. Please no more NPCs saying the same thing ALL OVER THE WORLD, through the ENTIRE game.
*Plenty of actual choises in the game, affecting the outcome of situations. Not just whooptie do, the guard came after you but REAL effects on the world...like if your actions might change later quests or whatever.
*Actual conversations with characters, and not the old "phrase here" followed by "generic crap response here" style we know bethesda usually goes with.
*Not being able to do EVERYTHING in one run. In oblivion, the mages guild recruits orcs wielding huge clubs? That's just weird. They should at least have some sort of requirement, so that you have to think about how you want to play your character. Orc gets int -10 = stupid = cant cast spells or something. In fallout terms i guess it would be decided by skills and traits :P
Sooo...basically i hope that it fixes all the things that oblivion did incredibly BAD. I just pray bethesda looked to the two original games for more than visual inspiration as those are really two of the best RPGs ever made.
*Witty/fun writing
*Plenty of actual choises in the game, affecting the outcome of situations.
*Actual conversations with characters, and not the old "phrase here" followed by "generic crap response here" style we know bethesda usually goes with.
For what it's worth, I absolutely love Oblivion and would be very happy with "Oblivion with guns". I guess fans of the actual series (Fallout) would categorically disagree, but i'm not really bothered about them. :)
I like getting two good but different games at the same time, my fav combo was Zelda OOT and F-Zero X
Too many games to buy v.v
game is looking excellent. I love the character creation effecting how your dad looks. And Liam Neeson pr w/e =FTW
*Big open world without any form of scaling to fit the character. If you go in to mutant teritory at level one, they SHOULD be able to rip your balls off.
*Witty/fun writing. Please no more NPCs saying the same thing ALL OVER THE WORLD, through the ENTIRE game.
*Plenty of actual choises in the game, affecting the outcome of situations. Not just whooptie do, the guard came after you but REAL effects on the world...like if your actions might change later quests or whatever.
*Actual conversations with characters, and not the old "phrase here" followed by "generic crap response here" style we know bethesda usually goes with.
*Not being able to do EVERYTHING in one run. In oblivion, the mages guild recruits orcs wielding huge clubs? That's just weird. They should at least have some sort of requirement, so that you have to think about how you want to play your character. Orc gets int -10 = stupid = cant cast spells or something. In fallout terms i guess it would be decided by skills and traits :P
Sooo...basically i hope that it fixes all the things that oblivion did incredibly BAD. I just pray bethesda looked to the two original games for more than visual inspiration as those are really two of the best RPGs ever made.
You also need to remember that alot of these sites are pretty corrupt when it comes to previews in order to build up hype.. this is because they get alot of advertising money from the publishers of certain games... so if you see ads for games that are being published by the same people that are publishing the games you're reading up on then you really should take everything with a pinch of salt... as surely you've noticed countless times where a games been really hyped up, had positive hands on experiences, positive previews..and then gets a 7? IGN seem to do this alot for example.
Anyway it's what we, the potential consumers, make of it that is the most important thing. And I think it looks brilliant.