The next entry in the suspense-adventure franchise from Tarsier Studios and Bandao Namco will see new main character Mono, a young boy who, with Six, this time as an AI-controlled companion, will set out and explore the secrets of this grim world. Little Nightmares II will launch next year, screenshots inside along with the Youtube trailer.
Produced in partnership with Tarsier Studios, Little Nightmares II follows the story of Mono, a young boy trapped in a world distorted by the humming transmission of a distant Signal Tower. With Six, the girl in a yellow raincoat, together they set out to discover the grim secrets of the world whilst fleeing from the monstrous residents out to capture them.
In Little Nightmares II, players will control Mono, with Six - the protagonist from the first game – acting as their computer-controlled companion. The relationship between the two children will play a huge role within the game’s story and unveil new gameplay mechanics as the children must work together to traverse through the world.
At certain points in the game, Mono will also be able to wield a range of items picked up from the environment – a new mechanic added to Little Nightmares II that adds an extra layer of challenge to the game’s puzzles and encounters with enemies. There will be times when stealth remains the best option, sneaking past towering enemies, and times when players must think quickly to save themselves, as well as their companion Six.
In addition to new gameplay mechanics, players will also venture outside of The Maw (the setting of the first Little Nightmares game), exploring new environments including a dark wilderness and facing new enemies, such as the sadistic Teacher.
Little Nightmares II will launch in the Americas for the PlayStation®4, Xbox One, Nintendo Switch, and PCs (Digital) in 2020. The Little Nightmares franchise includes Little Nightmares, Little Nightmares II and the mobile game, Very Little Nightmares, available now for iOS.
All comments (3)
maybe its just me, but i see a some "Inside" influence.
maybe its just me, but i see a some "Inside" influence.