Video

Crytek has announced the new CryEngine and released along with the news a new demo that you can watch/download after the break.



Crytek Announces the Arrival of the New CRYENGINE®

Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.

CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.

On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.

In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.

Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."

Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.

These changes to the CRYENGINE service are being marked with a new website which can be seen at www.cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CRYENGINE content online.

GC: Images

  • GC: New CryEngine Demo - GC: Images
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Trebby
Trebby
Commented on 2013-08-21 23:01:25
Looks good, but this is no longer groundbreaking if you ask me.
In reply to
Hypoman
Hypoman
Commented on 2013-08-21 23:01:35
The first Cry-engine footage that really impressed me tbh. All the 'Crysis' footage seems so 'jungle' or overfilled with ruins this one looks pretty decent especially at the end!!
In reply to
SplitTongue
SplitTongue
Commented on 2013-08-21 23:17:40
Well shit, last 20secs was the impressive part
In reply to
xgei8ht
xgei8ht
Commented on 2013-08-21 23:24:36
The last part with the weather was impressive.
In reply to
Loakum
Loakum
Commented on 2013-08-21 23:54:52
Well...I wasn't impressed! c-c-combo breaker! (yeah, I was impressed too)
In reply to
KORNdog
KORNdog
Commented on 2013-08-22 00:06:47
Well, the weather bit was cool at least.
In reply to
8DeaD7
8DeaD7
Commented on 2013-08-22 00:56:48
The weather bit looks good, but the water thing looks just like a fade out, with a little bit of shiny shader to simulate humity. The shiny reflections are something we have already seen. Maybe not physically based?

This looks too early to judge, and too little footage. We will have to wait to see more and its capabilities. I hope new engines are invented with passion so we can see what we never thought we can see.
In reply to
MrWhite
MrWhite
Commented on 2013-08-22 01:16:28
The dynamics simulation (captured via Maya's nCloth simulation and imported directly into the engine) is extremely impressive to see in real time. This to me as really what next gen will be all about. Particle and other dynamic solvers that usually bring a CPU to it's knees to simulate, all done in real time with the use of cached out files that the engine can recognize. It's a pretty big deal, actually. It's not about how the game looks anymore. It's about how it moves. The water drying in real time was also very nice. People say it's not so impressive, but I think they'd change their tune seeing that in a racing game where the track would dry out before their eyes for example.
In reply to
GunsnSwords
GunsnSwords
Commented on 2013-08-22 01:48:00
All of it is pretty, but as long as it's In-game that's all i care about. can't wait to see what they do for the xbox one. we've come along way to see good examples of perfectly optimized engines.
In reply to
Trup1aya4rea1
Trup1aya4rea1
Commented on 2013-08-22 02:05:51
What a tough crowd... that was very impressive through and through... especially the weather effects...
In reply to
This message and account have been deleted at the user's request
foreigner
foreigner
Commented on 2013-08-22 13:08:57
I would lie if i say that it wasn't impressive, especially the Ryse part and the weather effects at the end of the clip.
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2013-08-22 14:12:03 In reply to foreigner
Posted by foreigner
I would lie if i say that it wasn't impressive, especially the Ryse part and the weather effects at the end of the clip.
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
Spoken like someone who hasn't actually played Crysis. Crysis is a game. Through and through.

A more interactive and less linear game than a lot of today's trash too!
In reply to
deafwing
deafwing
Commented on 2013-08-22 16:35:38
show me the games
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2013-08-22 17:53:51 In reply to foreigner
Posted by foreigner
I would lie if i say that it wasn't impressive, especially the Ryse part and the weather effects at the end of the clip.
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
Ryse looks more like a technical title for launch console for people to buy, atleast Crysis and Crysis Warhead had an actual game behind it all the graphics.
In reply to
foreigner
foreigner
Commented on 2013-08-22 19:03:52 In reply to Sath
Posted by Sath
Ryse looks more like a technical title for launch console for people to buy, atleast Crysis and Crysis Warhead had an actual game behind it all the graphics.
Crysis is not a full game by any stretch of the imagination. More like half-game or an extended interactive benchmark. As for Ryse we will see...
In reply to
This message and account have been deleted at the user's request
Sath - Missed the<br>hay
Sath
Commented on 2013-08-22 21:43:21
Posted by foreigner
Crysis is not a full game by any stretch of the imagination. More like half-game or an extended interactive benchmark. As for Ryse we will see...
Whatever you say, its much more of a game behind its tech than Ryse will ever be.
Posted by droezelke
Say what? Crysis is still 1 of the best shooters I've played this generation. I've played through it like 15 times, every time taking a different approach. After Crysis 2, people were asking for Crysis 1 gameplay to come back to the series. They didn't ask for the graphics to come back. Honest question: did you play Crysis 1?
Probably played it on console and didnt play Warhead :P
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2013-08-22 21:45:06
Posted by droezelke
Say what? Crysis is still 1 of the best shooters I've played this generation. I've played through it like 15 times, every time taking a different approach. After Crysis 2, people were asking for Crysis 1 gameplay to come back to the series. They didn't ask for the graphics to come back. Honest question: did you play Crysis 1?
Typical uninformed Crysis hate. It has a pretty in depth campaign with plenty of variety. And as previously stated: more interactivity and less linearity than many of today's hits.

C1/Warhead that is. Screw 2/3.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2013-08-22 21:52:57
Pretty much.

Crysis 1 and Warhead IMO are FPS revolutions when they came out in the genre in a way since its the first franchise i encountered were you can play your own style at any given time from character abilities to alot of weapon customization to any situation in semi-open world, for me thats what Crysis has always been about.

If Crytek would put all Crysis games in a bundle all maxed out in 1080p for next gen consoles I would get it (which there is some sort fo a rumor going around it might happen).
In reply to
This message and account have been deleted at the user's request
Sath - Missed the<br>hay
Sath
Commented on 2013-08-22 22:16:42
Posted by droezelke
Exactly. I wish there were more shooters with Crysis 1 structure. Shame C2 and C3 were average to good shooters, but it wasn't Crysis semi-open world anymore and didn't warrant a second playthrough.
Yep.
Crysis 3 did the whole suit abilities much easier to use since you could combine 4 various skills/perks and change between 3 sets any given time, and had infinite speed that didnt intefere with cloak and armor energy and those were seperate which i loved. But interms of levels anything past Crysis 1/Warhead, it was bad.
In reply to
foreigner
foreigner
Commented on 2013-08-23 00:23:25
The only impressive think about Crysis is the technical part of the game and how everything looked so realistic and cinematic if you had the proper hardware. It was indeed a hell of an interactive benchmark…
However everything else in terms of game design could be described as a forgettable, generic and for the 50% of the game extremely boring experience.
I couldn’t care less for Cryteks “open world & battle approach“ system when I had to use it against some of the most generic & untalented and (in the case of the aliens) extremely cheap enemy design that I have ever meet in a high profile game.
I’m still waiting to counter the aliens in the game instead of the oversized drones that Cryteks developers used in order to cover their inability to create a decent variety/array of real aliens. Let alone the boring to death approach of the N. Koreans that they should had taken out after the first 15-20% of the game and move to the presentation of the aforementioned aliens . Yeah sure, design Korean soldiers and some drones and call it a real game…
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2013-08-23 00:31:52
Nah. It's a real game because it's a real game. Even if you did not like it.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2013-08-23 06:18:23 In reply to foreigner
Pretty much.
In reply to
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