Crytek has announced the new CryEngine and released along with the news a new demo that you can watch/download after the break.
Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.
CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.
On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.
In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.
Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."
Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”
This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.
These changes to the CRYENGINE service are being marked with a new website which can be seen at www.cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CRYENGINE content online.
All comments (26)
This looks too early to judge, and too little footage. We will have to wait to see more and its capabilities. I hope new engines are invented with passion so we can see what we never thought we can see.
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
A more interactive and less linear game than a lot of today's trash too!
I wonder if Crytek will get Ryse to feel much more like a "complete game" than Crysis where you feel like you are playing an interactive benchmark.
C1/Warhead that is. Screw 2/3.
Crysis 1 and Warhead IMO are FPS revolutions when they came out in the genre in a way since its the first franchise i encountered were you can play your own style at any given time from character abilities to alot of weapon customization to any situation in semi-open world, for me thats what Crysis has always been about.
If Crytek would put all Crysis games in a bundle all maxed out in 1080p for next gen consoles I would get it (which there is some sort fo a rumor going around it might happen).
Crysis 3 did the whole suit abilities much easier to use since you could combine 4 various skills/perks and change between 3 sets any given time, and had infinite speed that didnt intefere with cloak and armor energy and those were seperate which i loved. But interms of levels anything past Crysis 1/Warhead, it was bad.
However everything else in terms of game design could be described as a forgettable, generic and for the 50% of the game extremely boring experience.
I couldn’t care less for Cryteks “open world & battle approach“ system when I had to use it against some of the most generic & untalented and (in the case of the aliens) extremely cheap enemy design that I have ever meet in a high profile game.
I’m still waiting to counter the aliens in the game instead of the oversized drones that Cryteks developers used in order to cover their inability to create a decent variety/array of real aliens. Let alone the boring to death approach of the N. Koreans that they should had taken out after the first 15-20% of the game and move to the presentation of the aforementioned aliens . Yeah sure, design Korean soldiers and some drones and call it a real game…