Indie studio Lunar Software brings 80s horror on an abandoned Moon base for their first game. Routine is described as a FPS horror exploration game that emphasize on hiding, survival and perma death with a non linear experience and a good immersion thanks to no HUD nor health bars, deadzone aiming and full body awareness. It is expected to release in early 2013 for PC and Mac. Details, screenshots and teaser trailer inside.
Press release:
New title from small indie team
PRESTON, UNITED KINGDOM, August 14th, 2012 - Routine is an 80s vision of the futureset on an abandoned Moon base, it is a new first person horror exploration game which has a heavy emphasis on hiding, survival and Perma death!
Routine'sMoon base will be a non linear experience that lets you explore any part of the base, including hidden areas that other players may not find, a number of randomised environmental hazards, AI locations and floppy disks to update the software for your Cosmonaut Assistance Tool! Be immersed with deadzone aiming, full body awareness, no hud, no health bars, just you and your ability to survive!
Lunar software is an independent development team of 3 with sound and music from Mick Gordon. Routine is their first title that uses Unreal Engine 3, looking to release early 2013 for PC and MAC.
All comments (16)
Nice Alien trailer vibe they got going, and the roguelike aspects combined with FULL BODY AWARENESS got me (and IRAIPT0IR if he's here) wet.
Didn't you see the part where the character is holding that camera thing?
Ontopic:
Looks awesome, great description indeed!
The obvious game to compare this to is Dead Space 3, which uses the same engine I believe.
It's nice that this game will have some punishment and a bigger emphasis on survival.
However if we compare these environments to Dead Space 3, it's really lacking.
I can't help but notice that most things look too clean and too empty for a survival game.
You ant a game that looks artsyle and visually similar (engine&lighting): futuremark's shattered horizon, http://www.youtube.com/watch?v=p4tpUcpycqY
You ant a game that looks artsyle and visually similar (engine&lighting): futuremark's shattered horizon, http://www.youtube.com/watch?v=p4tpUcpycqY
It was cold and sterile too.
For this game to be scary, how well can that be achieved with something so empty?