PS3

It looks like our coverage of the Gamer's Day is now done, so we decided to reencode our Killzone 2 footage with the best quality possible. Full 720p resolution and better deinterlacing/deblending helps quite a bit to see the little details everywhere. I'm sure the numerous fans of the game will be pleased!

jmd749
jmd749
Commented on 2008-05-08 10:35:11
yup, i'm definitely pleased with the quality(although yesterday's quality wasn't all that bad to begin with, only a video junkie like myself might notice the difference), KZ2 is gonna kick ass.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-05-08 11:33:27
Killzone 2 and Resistance 2, the FPS games on PS3 I am waiting for!

Looks awesome, but I can't wait for some real direct feed HD footage, really mind blowing.

And all this is in pre-alpha and in its early stage it looks this great so I can't wait to see how it looks later in the year.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2008-05-08 11:40:28
lol 00:27sec missle blows up pretty much right next to you. Other than looking ridiculously easy (dont know if that was intended) visually it looks stunning, warehouse lighting was superb.
In reply to
yumipooky
yumipooky
Commented on 2008-05-08 11:58:46
So far from most of the vids I've seen on this game, it's almost as if the game is on super easy or god mode's on.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-05-08 12:00:58
Of course the AI isn't gonna be there as you expect and it is gonna be easy.

Pre-alpha code...read on the screen.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2008-05-08 12:08:19 In reply to Sath
Posted by Sath
Of course the AI isn't gonna be there as you expect and it is gonna be easy.

Pre-alpha code...read on the screen.
Pre-alpha code...people throw around that term alot here. Pre-alpha or not it was playable.
In reply to
Johnny_Holiday
Johnny_Holiday
Commented on 2008-05-08 12:36:40
pre-alpha is an excuse.
In reply to
FormlessLikeWater
FormlessLikeWater
Commented on 2008-05-08 12:44:38
They're in "god mode". I don't believe I've seen ANY video game that's been in progress show the character be killed. Not exactly the best way to demo a game if you keep on dieing.
In reply to
RuneX
RuneX
Commented on 2008-05-08 12:49:36
While its pretty and all, ill wait for its actual release before becoming excited. I was burnt by the first KZ game, which was horrible at best.

Now Resistance 2, thats a game Im looking forward to since the first one was so fun.(when I could actually connect to games online, since the PSN seems to hate me with a passion)
In reply to
chartwel
chartwel
Commented on 2008-05-08 13:07:16
cant be in god mode, i saw a few videos that showed the player dying. of course, they were not using any cover at all.
In reply to
yutaro
yutaro
Commented on 2008-05-08 13:11:27
It looks great. I have to admit I used to be very anti-Killzone but the game keeps impressing me everytime I see something new. The light effects are very refreshing from the overal gray tones in the game.
In reply to
Dangerous
Dangerous
Commented on 2008-05-08 14:13:59
A.I. looks as dumb as killzone 1's
In reply to
Namaiwa
Namaiwa
Commented on 2008-05-08 14:38:44
I think it looks impressive, it is almost near to the target footage
In reply to
H_V_H
H_V_H
Commented on 2008-05-08 14:58:52
Can't wait to get my hands on this game.
In reply to
prodygee
prodygee
Commented on 2008-05-08 15:17:57 In reply to TheFuriousOne
Posted by TheFuriousOne
lol 00:27sec missle blows up pretty much right next to you. Other than looking ridiculously easy (dont know if that was intended) visually it looks stunning, warehouse lighting was superb.
Hmm I think they just don't put games on the showroom floor at hard difficulty..
In reply to
nobelium
nobelium
Commented on 2008-05-08 16:24:19
Looks great.
In reply to
LOLZILLA
LOLZILLA
Commented on 2008-05-08 16:56:54
Is it possible for a game to be uglier than Gears of War? Killzone 2 likes to think so.
In reply to
jaxcellent
jaxcellent
Commented on 2008-05-08 17:02:49
looks impressive, very nice lightning! although no way near that target video in terms of things going on!
In reply to
Tinks
Tinks
Commented on 2008-05-08 17:21:49 In reply to FormlessLikeWater
Posted by FormlessLikeWater
They're in "god mode". I don't believe I've seen ANY video game that's been in progress show the character be killed. Not exactly the best way to demo a game if you keep on dieing.
I don't think you have to be in god mode when most of your enemy doesn't even turn at you to fire at you, even while you plug them with bullets
In reply to
pantyhelmet
pantyhelmet
Commented on 2008-05-08 17:34:19 In reply to Tinks
Posted by Tinks
I don't think you have to be in god mode when most of your enemy doesn't even turn at you to fire at you, even while you plug them with bullets
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
In reply to
citizenx
citizenx
Commented on 2008-05-08 17:41:45
Looks like baked lighting on the most part to me (God-Rays in the warehouse for example), but effective. Certainly nowhere near the target footage in many areas though.

Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Yes - but if you were in a war, in a firefight and getting shot at from a different direction, would you COMPLETELY ignore it, just so you can kill someone else? No. You find suitable cover.
In reply to
Tinks
Tinks
Commented on 2008-05-08 17:49:40 In reply to pantyhelmet
Posted by pantyhelmet
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Do you even consider that YOU are the one playing the game and the NPC's shouldn't matter as much as the player experiencing the game?
In reply to
KORNdog
KORNdog
Commented on 2008-05-08 19:13:05 In reply to citizenx
Posted by citizenx
Looks like baked lighting on the most part to me (God-Rays in the warehouse for example), but effective. Certainly nowhere near the target footage in many areas though.

Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Yes - but if you were in a war, in a firefight and getting shot at from a different direction, would you COMPLETELY ignore it, just so you can kill someone else? No. You find suitable cover.
and do what? hide there untill your inevitable death. i think you'd want to at least take someone down with you. hiding behind a wall isnt going to get you anywhere if your pinned down by fire.

as for the term alpha. its just the stages in a games development cycle.

alpha (very early, often using placeholder textures and having unfinished sections, animations missing, placeholder weapons, usually unoptimised and unstable...crashes often)

beta (more or less finished but with bugs, glitches to be ironed out, perfectly playable and usually a very stable build...hence why its at this point devs allow public testing to take place)

gold (game is finished and gets put into production)

this game however is before all of that. what they essentially have is a very unfinished game. they may have poilished this level to a adequate level for demo purposes, but the rest of the game and the code in general will probably be very unfinished. code may need optimising (still stutters on loading) etc etc. so while this level on its own, much like the one demo's before may look complete and playable. as a whole game. it'll be far from it.
In reply to
limonah
limonah
Commented on 2008-05-08 19:53:01
lol "we cant find any thing wrong with what we see so we must jump on the AI!!"
all you guys doing is Proving that killzone 2 is untrollable.
In reply to
wuca
wuca
Commented on 2008-05-08 20:02:23
looks like they know that A.I. needs more work
http://aigamedev.com/site/2008-plan-killzone
In reply to
About the game
Platform
PS3
Published by
Sony Computer En...
Developed by
Guerilla
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  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

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