When Good Shepherd Entertainment and ACE Team join forces, both not unfamiliar ith peculiar projects, they deliver The Eternal Cylinder, an open world survival adventure game set in a surreal world filled with exotic lifeforms and the constant threat of a rolling ancient structure. Controlling a group of creatures called Trebhums, players can explore, survive and are able to make them mutate, evolve with new attributes. Firs trailer and screens inside. The game will launch in 2020 for consoles and PC (EGS).
Explore, evolve and escape hot fiery rolling extinction on consoles and PC in 2020
In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This vast ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design for emergent gameplay that ensures no two playthroughs are ever the same.
Your Trebhums begin at the bottom of the food chain but can mutate and evolve with new physical attributes and abilities by eating a variety of flora and fauna. Devise and adapt dozens of mutations, including new traversal skills like flying and swimming to reach new areas, as well as new senses to help overcome puzzles, challenges and dangers. Your many Trebhums can each have different mutations, and new mutations don’t replace ones you already have, letting you stack ability sets in dynamic ways. Each mutation will also change the physical look of a Trebhum, generating near countless surprising creature designs for you to discover organically as you explore.
To keep up with the latest updates from The Eternal Cylinder and sign up to be eligible for the upcoming closed beta, please visit www.eternalcylinder.com, and follow @theACETeam and @GoodShepherdEnt on Twitter.
All comments (1)
Thank god the game hadn't gone into the vaporware realm.