The open beta test for Tom Clancy's Ghost Recon: Wildlands PvP mode Ghost War will be available September 21–25. It is a standalone beta, meaning non-owners of the game will also be able to preload it starting September 19. PvP features 12 classes across 3 catergories (Assault, Marksman and Support), six of them will be on the open beta. Two new trailers and screenshots inside.
The Stand-alone Open Beta Will Be Available On All Platforms Before Ghost War Launches as a Free Update for Tom Clancy’s Ghost Recon Wildlands Owners
In Ghost War, two groups of players will take part in a four-versus-four (4v4) team deathmatch experience that builds on the tactical squad play from the main game, where strategy is equally as important as skill. Teams will choose from a roster of varied classes across three categories – Assault, Marksman and Support – that fill specific roles on the battlefield as they navigate large-scale open maps and take down their enemies. The open beta will feature six of the twelve distinct classes, each with their own varied characteristics, weapons, perks and customization options, and five of the eight unique maps. Ghost War will also integrate new PvP mechanics, including suppressing fire and sound markers, to create a true military-strategic, team-based multiplayer mode.
Those looking for more information about Ghost War and the open beta can tune into the Ghost War Premiere on twitch.tv/ubisoft on September 19 at 9am PDT to see new PvP content for the first time, exclusively on Twitch. To celebrate this event, a pre-show with four hours of content featuring special guests will begin at 5am PDT. A re-broadcast of the pre-show and main event will start at approximately 11:30am PDT. More details about the livestream can be found at
Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission.
For the latest on Tom Clancy’s Ghost Recon Wildlands and all Ubisoft games, please visit ubiblog.com.
For more information about Tom Clancy’s Ghost Recon Wildlands and the latest beta news, please visit ghostrecon.com, follow us on twitter.com/ghostrecon or facebook.com/ghostrecon and join the conversation by using #GhostRecon.
*In collaboration with Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan and Reflections, a Ubisoft studio.
All comments (10)
That said: no one is going to play this.
And I don't know whose gameplay you were watching but they must have been pretty bad if they continually succumb to turtle tactics. That's an effective way of getting yourself into the top 10, but you're not winning many games locked in a bathroom. The game mode has a mechanic that flushes people out of cover and drives people towards a central location that continually shrinks.
And I don't know whose gameplay you were watching but they must have been pretty bad if they continually succumb to turtle tactics. That's an effective way of getting yourself into the top 10, but you're not winning many games locked in a bathroom. The game mode has a mechanic that flushes people out of cover and drives people towards a central location that continually shrinks.
the guy i was watching wasn't hiding in a bathroom.
the guy i was watching wasn't hiding in a bathroom.
Squads make it better too.