GSY Video Xbox One

Second day of Gamersyde coverage of Halo 5 Guardians with a new batch of 1080p/60fps videos of one of the most anticipated games of this year on Xbox One. After yesterday's footage, we're giving you the highlights of mission 2 and mission 3, but also two new FPS Analysis videos to prove how talented 343 Industries are. As a reminder, all the following videos were captured in heroic mode.

timotim
timotim
Commented on 2015-10-18 11:35:28
Game looks amazing
In reply to
ScarJack
ScarJack
Commented on 2015-10-18 12:06:22
Don't want to spoil it. Are there again big open environments where you travel via vehicles like Warthog?
In reply to
mehdino1
mehdino1
Commented on 2015-10-18 13:48:37
Looks insane
In reply to
HerrEichhorn
HerrEichhorn
Commented on 2015-10-18 13:59:46
It looks really good but it also sounds great. I love the soundtrack!
In reply to
NoClipMode
NoClipMode
Commented on 2015-10-18 15:44:08
It's holding at a near solid 60fps. Impressive for the graphics and hardware.

It's funny how the XO has more exclusive games running at 60fps than the slightly more powerful PS4, and while the PS4 is also advertised as "for the players". No serious gamer would consider 30fps acceptable.
In reply to
Badassbab
Badassbab
Commented on 2015-10-18 16:00:56 In reply to NoClipMode
Wii U has more 60fps exclsuives than both the Xbone and PS4 combined.
In reply to
LordSooren
LordSooren
Commented on 2015-10-18 16:31:14
Game looks awesome , I love my xbox one so much ...
In reply to
GFreeman
GFreeman
Commented on 2015-10-18 17:00:36 In reply to NoClipMode
Posted by NoClipMode
It's holding at a near solid 60fps. Impressive for the graphics and hardware.

It's funny how the XO has more exclusive games running at 60fps than the slightly more powerful PS4, and while the PS4 is also advertised as "for the players". No serious gamer would consider 30fps acceptable.
The only way they're really achieving that is by dynamically scaling the resolution and the graphics aren't exactly mind blowing, the art style is the main thing holding the look together. A lot of the PS4 games are going for a locked 1080p resolution at 30fps resulting in a crisper image and less noticable aliasing. Serious gamers should really be going after solid, evolving gameplay over 60fps and graphics any day. All these games are looking the same, with each itteration. Getting kinda dull. But each to their own.
In reply to
koenshaku
koenshaku
Commented on 2015-10-18 20:50:33 In reply to GFreeman
Posted by GFreeman
The only way they're really achieving that is by dynamically scaling the resolution and the graphics aren't exactly mind blowing, the art style is the main thing holding the look together. A lot of the PS4 games are going for a locked 1080p resolution at 30fps resulting in a crisper image and less noticable aliasing. Serious gamers should really be going after solid, evolving gameplay over 60fps and graphics any day. All these games are looking the same, with each itteration. Getting kinda dull. But each to their own.
it looksgood that is all that matters you guys crack me up witj this hardware thing. Both consoles are underpowered and the 20-30% difference in the PS4 is moot. Even more so looking at this game. MS is king when it comes to software things will only improve more with dx 12 and cloud processing.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2015-10-18 20:53:20 In reply to koenshaku
Posted by Badassbab
Wii U has more 60fps exclsuives than both the Xbone and PS4 combined.
Yup.
Posted by koenshaku
things will only improve more with dx 12
Nope!

I'm not digging the squad-babysitting gameplay, but it looks much better than Halo 4.
In reply to
b0vril
b0vril
Commented on 2015-10-18 22:45:07 In reply to NoClipMode
Posted by NoClipMode
No serious gamer would consider 30fps acceptable.
LOL. This comment is self-serving as fuck.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2015-10-19 02:42:20
I'm not too awfully impressed. I find the visuals a bit disappointing and barely better than Halo 4 MCC, if at all. So far, I've seen some more impressive sights in Halo MCC than I do here, but there seems to be more action here and more going on. I find the dynamic resolution disappointing and see a lot of aliasing, no doubt from the resolution being lowered because of hardware constraints. Lots of low resolution normal/bumps and textures. The thing that creates the illusion of looking somewhat decent is the art direction, which 343 seems to be great at. They have a good team of artists.

Personally, I would much rather have seen 30fps with a bit of motion blur and better textures, locked 1080p, and more dynamic shadows. Save 60fps for MP because that's where it is important. I think they should at the very least provide this as an option in a future patch, a 30fps option such as the one in TLOU remaster, where you can choose 30fps and get more fidelity out of the visuals. Cutting the frame rate in half for campaign would have provided little aliasing with locked 1080p and even a bit of AA, and much better visual elements. It could have looked amazing.

With that being said, I have already purchased the game and I didn't buy it for the graphics. I bought it for the fun factor, which no doubt will be very high as it always is. Mine is already downloaded and ready to go for next week.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-10-19 05:14:02
Visually at the expense of performance it still looks great. Most console games struggle with 30 fps and this game goes beyond that.

It does look similar visually to Halo 4 but better, with sharper textures, AO, and double the original performance to say the least. The gameplay, story narrative, soundtrack and budget also greatly compensates it's experience and makes it feel complete.

I would though like to see real boundaries pushed at 30 fps as well. Eventually they'll get around to that.
In reply to
mosannam9696
mosannam9696
Commented on 2015-10-19 05:45:18 In reply to GunsnSwords
Posted by GunsnSwords
Visually at the expense of performance it still looks great. Most console games struggle with 30 fps and this game goes beyond that.

It does look similar visually to Halo 4 but better, with sharper textures, AO, and double the original performance to say the least. The gameplay, story narrative, soundtrack and budget also greatly compensates it's experience and makes it feel complete.

I would though like to see real boundaries pushed at 30 fps as well. Eventually they'll get around to that.
Very VERY FEW console game struggle with 30fps.
In reply to
marker
marker
Commented on 2015-10-19 06:17:06 In reply to spacemanjupiter
Posted by spacemanjupiter
I'm not too awfully impressed. I find the visuals a bit disappointing and barely better than Halo 4 MCC, if at all. So far, I've seen some more impressive sights in Halo MCC than I do here, but there seems to be more action here and more going on. I find the dynamic resolution disappointing and see a lot of aliasing, no doubt from the resolution being lowered because of hardware constraints. Lots of low resolution normal/bumps and textures. The thing that creates the illusion of looking somewhat decent is the art direction, which 343 seems to be great at. They have a good team of artists.

Personally, I would much rather have seen 30fps with a bit of motion blur and better textures, locked 1080p, and more dynamic shadows. Save 60fps for MP because that's where it is important. I think they should at the very least provide this as an option in a future patch, a 30fps option such as the one in TLOU remaster, where you can choose 30fps and get more fidelity out of the visuals. Cutting the frame rate in half for campaign would have provided little aliasing with locked 1080p and even a bit of AA, and much better visual elements. It could have looked amazing.

With that being said, I have already purchased the game and I didn't buy it for the graphics. I bought it for the fun factor, which no doubt will be very high as it always is. Mine is already downloaded and ready to go for next week.
Well said. I agree. I was never a serious PC gamer and and neither a competitive online fps gamer. TBH I never see the appeal of 60fps. Obviously racing sim, fighters it is important. I guess sports games too it is easier to get. But give me top notch gfx and non stuttering game. I am more than happy as long as game is good.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-10-19 07:49:03 In reply to mosannam9696
Posted by mosannam9696
Very VERY FEW console game struggle with 30fps.
After enough patches. In this gen dips are common, the witcher 3 was full of them.
In reply to
This message and account have been deleted at the user's request
zarbor
zarbor
Commented on 2015-10-19 20:44:12
1080p and 60fps and it looks better than any game on any console to date. Give me a break. Haters will hate regardless.
In reply to
Nietzsche
Nietzsche
Commented on 2015-10-19 21:31:19 In reply to zarbor
Better than any game on any console? Are you high? It's only looks like a very high IQ halo 4 tbh. I like halo games but it's not been a graphics powerhouse since the original 2 games.
In reply to
Melmoth
Melmoth
Commented on 2015-10-19 22:07:41 In reply to Nietzsche
Posted by Nietzsche
Better than any game on any console? Are you high? It's only looks like a very high IQ halo 4 tbh. I like halo games but it's not been a graphics powerhouse since the original 2 games.
Halo 4 in Master Chief Collection is a high IQ (and framerate) version. here's a comparison of a rocky environment from both H4 (X1 ver) and H5. Sucky YT compression, but i still think it's easy to see the increased geometry, texture res, better lighting and shaders etc. in H5:

(warning, spoilers)

H4: https://www.youtube.com/watch?v=9zRCB0EWDRQ#t=00h1...

H5: https://www.youtube.com/watch?v=aKIUm-hcgZ8#t=00h0...
In reply to
This message and account have been deleted at the user's request
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2015-10-19 22:47:03 In reply to Melmoth
Posted by Melmoth
Halo 4 in Master Chief Collection is a high IQ (and framerate) version. here's a comparison of a rocky environment from both H4 (X1 ver) and H5. Sucky YT compression, but i still think it's easy to see the increased geometry, texture res, better lighting and shaders etc. in H5:

(warning, spoilers)

H4: https://www.youtube.com/watch?v=9zRCB0EWDRQ#t=00h1...

H5: https://www.youtube.com/watch?v=aKIUm-hcgZ8#t=00h0...
I know it's not a big deal (no one else seems to notice) but shifting the position of the reticle was a weird decision. Console FPS games typically have a narrow field of view, and I think bungie was smart to place the reticle below the center line, because it allows for more practical use of the vertical FOV. When you couple that with the more aggressive HUD (the visor specifically) it damages visibility.

Halo 5 is more detailed but I'm not crazy about the camera and HUD treatment.
In reply to
dargis49
dargis49
Commented on 2015-10-20 03:39:13 In reply to GriftGFX
Posted by GriftGFX
I know it's not a big deal (no one else seems to notice) but shifting the position of the reticle was a weird decision. Console FPS games typically have a narrow field of view, and I think bungie was smart to place the reticle below the center line, because it allows for more practical use of the vertical FOV. When you couple that with the more aggressive HUD (the visor specifically) it damages visibility.

Halo 5 is more detailed but I'm not crazy about the camera and HUD treatment.
Posted by GriftGFX
I know it's not a big deal (no one else seems to notice) but shifting the position of the reticle was a weird decision. Console FPS games typically have a narrow field of view, and I think bungie was smart to place the reticle below the center line, because it allows for more practical use of the vertical FOV. When you couple that with the more aggressive HUD (the visor specifically) it damages visibility.

Halo 5 is more detailed but I'm not crazy about the camera and HUD treatment.
Agreed.
In reply to
melodeon
melodeon
Commented on 2015-10-20 06:46:15 In reply to spacemanjupiter
You want to play or watch. I think the game looks great definitely not the best looking but it looks like a complete experience for a triple A game.
In reply to
yutaro
yutaro
Commented on 2015-10-20 19:24:36
I'm hardly impressed, my NASA supercomputer can do a lot better than this. 120fps is the new standard, anyone who disagrees is a bitch.
In reply to
About the game
Platform
XBOXONE
Published by
Xbox Game Studios
Developed by
343 Industries
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What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (5 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (6 Weeks ago)

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    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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