Video Xbox 360

Microsoft has released this behind-the-scenes video of Halo: Combat Evolved Anniversary and some screens showing off High Noon, the remake of the multiplayer map Hang ‘Em High. Below, you will also find details about Kinect functionality.


“Halo: Combat Evolved Anniversary” Re-imagines Classic Map Hang ‘Em High and Introduces New Kinect Integration
New Halo Waypoint design, “ATLAS” companion experience, and Custom Challenges set to launch alongside “Halo: Anniversary” this Christmas
London 17th October 2001 – With less than a month until the highly anticipated release of “Halo: Combat Evolved Anniversary” on 15th November – the 10th Anniversary of the overall franchise – Microsoft’s “Halo” studio, 343 Industries unleashed a volley of exciting news at New York Comic-Con this past weekend, including the return of the fan-favourite multiplayer map Hang ‘Em High, details of the game’s innovative Kinect integration, and the next evolution of Halo Waypoint, the ultimate online destination for “Halo” fans.

Hang ‘Em High Makes Its Triumphant Return in “Halo: Anniversary”
Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven fan-favourite multiplayer maps launching with “Halo: Anniversary.”
High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, now re-imagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slip-space portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 - 12 players).

Uncover Rich Details about the “Halo” Universe through the Power of Kinect
Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical information as they explore “Halo” and relive the iconic adventure:

* Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
* The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
* Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Re-mastered graphics and more, using only your voice.

ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint
Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this past weekend, 343 Industries offered a sneak peak of what’s in store for the groundbreaking online service this Christmas:

* New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
* Halo Waypoint ATLAS – Available on Windows Phones this Christmas, Halo Waypoint ATLAS (Advanced Tactical Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
* Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.

For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours. They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots. Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes.
Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary.”

High Noon

  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
  • Halo Anniversary: BTS Campaign - High Noon
BLackHawkodst
BLackHawkodst
Commented on 2011-10-18 13:58:19
Brilliant stuff, a remake work buying!
In reply to
KORNdog
KORNdog
Commented on 2011-10-18 14:04:04
i'll be renting it. could be decent going through co-op again, assuming it hasnt aged horribly?
In reply to
fabreezwait
fabreezwait
Commented on 2011-10-18 14:29:18 In reply to BLackHawkodst
Posted by BLackHawkodst
Brilliant stuff, a remake work buying!
No doubt, other remakes pal in comparison!, day one.
In reply to
TheVice
TheVice
Commented on 2011-10-18 14:34:56 In reply to fabreezwait
Posted by fabreezwait
No doubt, other remakes pal in comparison!, day one.
Ever heard about a first Resident Evil remake?
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2011-10-18 15:08:45
Waiting for this game is driving me crazy like no other game has! Funny considering I've already played through the game many times over the past ten years. Yet I want this more than any other new games this year.
In reply to
Megido
Megido
Commented on 2011-10-18 15:14:27 In reply to KORNdog
Posted by KORNdog
i'll be renting it. could be decent going through co-op again, assuming it hasnt aged horribly?
If you like the Halo formula i think it should probably hold up fairly well. Might feel a bit more rough than the other games? Maybe? :)
In reply to
fabreezwait
fabreezwait
Commented on 2011-10-18 15:17:57 In reply to TheVice
Yes, and my statement still stands.
In reply to
KORNdog
KORNdog
Commented on 2011-10-18 15:20:25 In reply to Megido
Posted by Megido
If you like the Halo formula i think it should probably hold up fairly well. Might feel a bit more rough than the other games? Maybe? :)
yeah, while things havnt changed massively between each game, going from reach to CE could be a bit...odd. hopefully the gameplay holds up. things have changed quite a bit since it first came out.
In reply to
Majinme
Majinme
Commented on 2011-10-18 17:13:20
I still play Halo CE with some friends now and then, and it does feel a bit clunky in the beginning. You'll get used to it pretty quick though. Still a great game. I think it's still the best campaign on a Halo game (although Reach is pretty much on par)
In reply to
Adropacrich2
Adropacrich2
Commented on 2011-10-18 17:32:58
Considering a lot of fans still often play Halo ce over other campaigns, i'd say it hasn't aged. It has a more heavy feeling with some aspects that were made tighter later and that will of course mean some people will knock it straight away coming from playing a modern Halo. Takes a little time to adjust is all but i'd guess some people's mind will already be made up anyhow

I play it regularly still and that's only because it's that good a game even now. I'm actually astounded how good it really is because you do take it all for granted back then. Truth is there hasn't been a better game of this type and while i'm sure that will very much be argued here, it's generally considered by Halo campaign fans certainly, but also people that know great working game experiences, that Halo1 in truth still hasn't been matched. I very much enjoy all the Halo games and a good number of fantastic fps games but great though there are, they truly don't shine in quite the same way. Just one of those very rare things i don't think can be beaten- same with Doom and Goldeneye
In reply to
Frozpot
Frozpot
Commented on 2011-10-18 18:21:44 In reply to Adropacrich2
Posted by Adropacrich2
Considering a lot of fans still often play Halo ce over other campaigns, i'd say it hasn't aged. It has a more heavy feeling with some aspects that were made tighter later and that will of course mean some people will knock it straight away coming from playing a modern Halo. Takes a little time to adjust is all but i'd guess some people's mind will already be made up anyhow

I play it regularly still and that's only because it's that good a game even now. I'm actually astounded how good it really is because you do take it all for granted back then. Truth is there hasn't been a better game of this type and while i'm sure that will very much be argued here, it's generally considered by Halo campaign fans certainly, but also people that know great working game experiences, that Halo1 in truth still hasn't been matched. I very much enjoy all the Halo games and a good number of fantastic fps games but great though there are, they truly don't shine in quite the same way. Just one of those very rare things i don't think can be beaten- same with Doom and Goldeneye
YEah, I just played through it again a month ago- and was shocked at how phenomial that core gameplay is. Soooo good even to this day. I'm really liking that "analyze" feature too. Tons and tons of awesomeness...
In reply to
Adropacrich2
Adropacrich2
Commented on 2011-10-18 18:56:09
Yeah Frozpot and it's a really nice package actually even if you have played to death already. Nice to have skulls make it in as well- iron skull means we can't coop spawn cheat any more and can even give enemy double health if we're feeling brave. Shame the analyze feature is Kinect only but i'm likely to get one back when i move. Not too long to wait now either
In reply to
Frozpot
Frozpot
Commented on 2011-10-18 19:41:43
It speaks to the massive quality of the original that it's still played so often, and on top of that, we are SOO willing to buy it again. Ultra Classic!!
In reply to
Ian_Nottingham
Ian_Nottingham
Commented on 2011-10-18 19:41:52
Great job these folks have done,this should be the standard for all remakes.I understand remastered HD versions too, but i prefer these kind of remakes the most.
In reply to
timotim
timotim
Commented on 2011-10-18 19:56:28
Cant wait to get this game.
In reply to
Akumajo
Akumajo
Commented on 2011-10-19 01:18:13 In reply to fabreezwait
Posted by fabreezwait
No doubt, other remakes pal in comparison!, day one.
You must mean other "HD ports".

But ok I will just use your term remake. so Yeah its true other "remake" pale in comparison as to the ammount of money being dumped into them and expected to be made.

Halo series game since Xbox 1 have sold over 4 million copies each and thats before the Xbox 360 where Halo 3 sold over 8 million copies in the same year it launched and each game has not dipped below 4 million sold in the year except for Halo Wars and thats not a fair comparison because that was an RTS, yet if you check its sales and compare to other RTSs even on PC I am willing to bet that no other RTS has sold more than Halo Wars, rip Ensemble Studios.
In reply to
sanex
sanex
Commented on 2011-10-19 01:38:22 In reply to fabreezwait
Agree such a brilliant HD Remake, cant wait to play it with its shiny new coat and MP.
In reply to
Masakari
Masakari
Commented on 2011-10-19 02:32:43
Awesome remake, this is how you do it - keep the flavor, update the graphics, and add new features that don't get in the way of the old game.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-10-19 08:56:13 In reply to Megido
Posted by Megido
If you like the Halo formula i think it should probably hold up fairly well. Might feel a bit more rough than the other games? Maybe? :)
rougher? i find it the opposite

Also the marines look ace (scene with johnson at start of game)
In reply to
Tinkerguru
Tinkerguru
Commented on 2011-10-19 12:56:35
Really hope the Noble 6 models are just place holders...bad enough it's Reach's MP coding.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-10-19 14:11:44 In reply to Tinkerguru
Posted by Tinkerguru
Really hope the Noble 6 models are just place holders...bad enough it's Reach's MP coding.
its reachs multiplayer with tweaks for this edition, the models are not place holders there armor kits to make your own spartan, like all of them since halo 3..
In reply to
_killzone_
_killzone_
Commented on 2011-10-20 01:49:22
They really make good dev dairy
In reply to
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