On September 4, Hearthfire, the new downloadable content of The Elder Scrolls V: Skyrim, will be available on Xbox Live for the price of 400 Microsoft Points. For such a cheap amount, you will be able to build your own house, furnish it and protect it from thieves. Last but not least, adopting kids will now be completely possible to make your home as sweet as possible.
All comments (32)
They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?
Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?
Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
Nice, I heard that the cake is a lie too.
Seems like they're turn Skyrim to some kind of Sims game now.
This however looks like well...a complete waste of money. Making your own house, sure thing but i'd rather not pay for that feature. Horse armor all over again :P
From a dragonslayer to a farmer, yes, retired so soon? lol
*Be a Jarl
*Sit on a throne
*Send adventurers on quests
*Sit on a throne some more
*Sign legislation
*Unique, never before seen gameplay - Sit on throne WHILE signing legislation
I guess I just love exploring tombs.
I guess I just love exploring tombs.
They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
those small things changed the game so much , I was able to make my own experience with them. Make the game you would like to play with mods.
btw there is a mod that lets you build you're own house and execution is implemented very well.
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.
And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.
And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.
I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.
I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
It is the game to come out in a long time, and i want more.
Well I found the world in and of itself more than fascinating enough to explore without some stat reward at the end, that's why I bothered.
What I am saying is the game should be a massive treasure hunt. NPC interactive would be reduced to information rather than quests.