Revealed two weeks ago during Gamescom, Ninja Theory new project Hellblade gets its first developer diary in which the team discusses how they created the teaser
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (19)
"Look what we did instead of developing the game that this trailer advertises!"
"Look what we did instead of developing the game that this trailer advertises!"
http://heavenlynariko.wordpress.com/2010/09/29/evo...
It seems that ninja theory's artists like to retain art assets through each iteration they do. the usage of face paint and hair styles; are these key assets they like to bring over.
The trailer was running in-engine through UE4, and it looks marvelous on how well they've used the tools. here's hoping for the best now that they're publishers of their game.
The artists that make these CGI trailers begin long collaborations with the developers so that character likeness and other in-game assets are accurately represented. None of these CGI houses goes off and makes a trailer on their own. It can take months to produce these little shorts, and that also means money.
They also serve a purpose. They not only peek gamer interest but can also attract investors, especially if you have nothing in-game to show or reveal. So CGI trailers aren't just eye candy, they're also a necessity for business.
The assets that they work on usually passes over to in-game. From there they start polishing (or editing if necessary) to make the game run on the platform.
The artists that make these CGI trailers begin long collaborations with the developers so that character likeness and other in-game assets are accurately represented. None of these CGI houses goes off and makes a trailer on their own. It can take months to produce these little shorts, and that also means money.
They also serve a purpose. They not only peek gamer interest but can also attract investors, especially if you have nothing in-game to show or reveal. So CGI trailers aren't just eye candy, they're also a necessity for business.
This seems like it could be something else completely.