As you might have learned by now, Ninja Theory's upcoming game has a subtitle, Hellblade: Senua's Sacrifice. The studio kindly sent us this high quality version of the latest trailer which was created in Unreal Engine 4 and generated in real-time. The game is being developed for PC and PlayStation 4 and should release later this year.
All comments (37)
I'll reserve my judgement on this until i see what it plays like though, as i think DMC could have been good.
https://www.youtube.com/watch?v=OdQpJgLs51w
the same facial recording tech in Ryse, The Order, Until Dawn, COD: Advanced warfare, and a few other titles.
http://www.cubicmotion.com/
http://cdn3-www.craveonline.com/assets/uploads/201...
http://i.imgur.com/3YIRwzD.jpg
The face and actress were separate. That's how most animation is done. I think switching to the real actress was a mistake.
http://cdn3-www.craveonline.com/assets/uploads/201...
http://i.imgur.com/3YIRwzD.jpg
The face and actress were separate. That's how most animation is done. I think switching to the real actress was a mistake.
http://www.hellblade.com/wp-content/uploads/2015/0...
"Melina" the mo-cap actress was the basis from the very beginning, including for the WIP model.
https://youtu.be/FzhcHvBA_K0?t=2m47s
all the way to dev diary # 16
https://www.youtube.com/watch?v=mcB0hlkliV4
which was before the footage of that screen you posted.
All of the footage of Hellblade has "Melina" as the basis of the Senua model, their facial recording tech simply changed; which is in that dev diary video i posted earlier by "cubic motion".
The facial Tech of "cubic motion" deforms facial topography to move more like skin muscles. this will of course make her look more humanoid in expressions and drastically changing appearance compared to without using the tech.
last example of Cubic Motion.
comparison when using the same model.
https://youtu.be/zDbpUxrSu88?t=1m4s
Same example model with higher resolution skin shaders and textures.
https://www.youtube.com/watch?v=iTF7eGSOP9s
http://www.hellblade.com/wp-content/uploads/2015/0...
"Melina" the mo-cap actress was the basis from the very beginning, including for the WIP model.
https://youtu.be/FzhcHvBA_K0?t=2m47s
all the way to dev diary # 16
https://www.youtube.com/watch?v=mcB0hlkliV4
which was before the footage of that screen you posted.
I honestly don't see the actress's face in the newest model. I think the old one resembled her more.
https://youtu.be/mcB0hlkliV4?t=2m3s
It looks like a different model entirely, so I have to say that it's a pretty bad example of this technology you're talking about
I already checked a dozen times already; the target model in dairy #3 is the same as the one in the latest dairy, # 21.
http://i.imgur.com/wFrok8q.png
same chin, philtrum, upper lip curves, cheek bones and eye space distance. the target model never changed. what i do notice however is how the face moves compared to before, she exposes more of her teeth and gums.
https://i.ytimg.com/vi/xzx8a1yyQ30/maxresdefault.j...
That ^^ is not the new weaked chinned woman we see now.
https://i.ytimg.com/vi/xzx8a1yyQ30/maxresdefault.j...
That ^^ is not the new weaked chinned woman we see now.
https://www.youtube.com/watch?v=wVJzKF20Eig
They must have found a new voice actress, whom they decided to use a live model as well. The old model was beautiful. I also thought the strong facial features matches her muscular physique better. Very disappointing.
https://i.ytimg.com/vi/xzx8a1yyQ30/maxresdefault.j...
That ^^ is not the new weaked chinned woman we see now.
https://www.youtube.com/watch?v=mcB0hlkliV4
if you listen to them they say the mo-cap actress's face was used as a "references" from the very beginning for the character. it's from out of the horses's mouth so who am i to believe? ....Now between the timeline of then and now the only thing is the partnership with cubic motion. cubic motion doesn't redesign characters, they're a company that records expressions.
In order of process - Ninja theory makes the art concepts around using a female model. they refine the character. then they use whatever motion capturing setups they have to do the animations and expressions. (in their case they ditched their old recording studio and partnered with cubic motion.)
It's the face of Senua (with features based on Melina) with the expressions of Melina. now if you can't see that way then you're not looking carefully enough.
https://www.youtube.com/watch?v=CmrXK4fNOEo
The product definitely looks different, though. I still don't like what they've done.
https://www.youtube.com/watch?v=CmrXK4fNOEo
The product definitely looks different, though. I still don't like what they've done.
As for - "The product definitely looks different, though. ", i can only remember when i saw RE5's Jill valentine for the first time. but even though RE5 and the Remake's Jill's look worlds apart in motion and in lighting -
RE5
http://i.picpar.com/snLb.png
http://pre15.deviantart.net/6305/th/pre/f/2013/136...
http://pre06.deviantart.net/e77a/th/pre/f/2011/149...
Remake
http://static1.gamespot.com/uploads/screen_kubrick...
But when not in motion If you look carefully they have the same basis in facial features.
http://img02.deviantart.net/5b3d/i/2012/182/9/3/ji...
http://images4.fanpop.com/image/photos/19900000/JV...
But Besides going off topic, The skin and facial technology in the older videos of Hell Blade were reusing similar techniques of the last generation, which is probably why it reminded people of their titles before. the things is though a game like "heavenly sword" had pretty advanced technology like subsurface scattering and realistic mo-cap as it was. Hell Blade is simply taking it further , in order to make their story more serious.