Sega drops a cargo of screenshots for its videogame The Incredible Hulk in preparation for, like, every console available now. The green friend will come back next June and will be able to destroy everything in a better, bigger open-ended world.
So i'm guessing that you won't want to pick this up, but just because i can i will now state that the Hulk looks like a green turd in all versions but the 360/ps3 one.
Commented on 2008-04-21 20:03:35 In reply to Megido
Posted by Megido
So i'm guessing that you won't want to pick this up, but just because i can i will now state that the Hulk looks like a green turd in all versions but the 360/ps3 one.
Exactly how powerful (or weak) is the Wii? Can't it do normal mapping, or even bump mapping? The Dreamcast could do bump mapping for God's sake! I'm beginning to think that it actually takes a lot of the Wii's power to process motion controls from the Wiimote and nunchuck.
Commented on 2008-04-21 21:03:45 In reply to Corellianrogue
Posted by Corellianrogue
Exactly how powerful (or weak) is the Wii? Can't it do normal mapping, or even bump mapping? The Dreamcast could do bump mapping for God's sake! I'm beginning to think that it actually takes a lot of the Wii's power to process motion controls from the Wiimote and nunchuck.
It's about as powerful as a Gamecube, which was about a little more powerful than a PS2.
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
Commented on 2008-04-21 21:28:52 In reply to Mr_Fujisawa
Posted by Mr_Fujisawa
It's about as powerful as a Gamecube, which was about a little more powerful than a PS2.
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
But the Gamecube could bump map and normal map couldn't it? And I thought it was a lot more powerful than the PS2 as it was only a bit less powerful than the Xbox wasn't it? (I never had a Gamecube but my friend had one and some games almost looked as good as Xbox games like Metroid Prime and Resident Evil 4.) Unless my theory about the Wiimote and nunchuck taking a lot of processing power is true then most Wii developers are REALLY lazy from what I've seen!
Corellian: i'm fairly certain that the Dreamcast didn't do bump mapping or normal mapping and the game cube could do it, but the only game i even remember seeing it in was that first rogue leader game. Sources also tell me that Starfox Adventures did. But i'd say that the support was kind of limited as few games made use of said effects. The xbox was clearly the most capable in that department.
And ofc wii devs can be lazy, the wii isn't about graphics. It's about fun! Right? >_<
Gamecube / Wii can do bumpmapping with a little difficulty and normal mapping (probably somewhat offloaded to the CPU, but I dunno) with great difficulty.
PS2 was a very difference piece of hardware due to basically no real GPU. Remember the Xbox 1 port of MGS2? There was even slowdown in that one.
That said the Gamecube and Xbox 1 weren't terribly more powerful than the PS2, and neither is the Wii. For example, the PS2 had 32MB of RAM, GC had something like 48, Xbox 1 had 64, and Wii has 88, but that counts all caches, and probably some of that is being used for stuff like the Home button, something that even the Xbox 1 didn't have to deal with. Compare that to over 512MB in both the PS3 and 360 (if you count the caches it's over 512MB)
Dreamcast could do bumpmapping I think, but it wasn't easy. There were some DC/PC games where the PC version had bumpmapping but the DC version lacked it.
Jigen: I'm sure the DC is/was theoretically capable of bumpmapping but did we ever see that in a DC game? I can't remember ever seeing anything like it anyways.
Commented on 2008-04-21 22:34:18 In reply to Megido
Posted by Megido
Jigen: I'm sure the DC is/was theoretically capable of bumpmapping but did we ever see that in a DC game? I can't remember ever seeing anything like it anyways.
Yea I'm not sure, I'm not aware of any at least. A lot of times they don't use features that are too taxing. But yea, the Gamecube was pretty decent with bumpmapping at least, stuff like Rouge Leader on GC. The Star Fox Rare game had makeshift fur shaders I think. Luigi's Mansion had nice lighting effects. I think Metroid Prime had some bump mapping in it in places. Mario Sunshine had nice refraction shaders, same with SSBM... Anyways the graphics were best in games designed by developers competent in graphics or Nintendo themselves.
Commented on 2008-04-21 22:35:51 In reply to Megido
Posted by Megido
Jigen: I'm sure the DC is/was theoretically capable of bumpmapping but did we ever see that in a DC game? I can't remember ever seeing anything like it anyways.
The Dreamcast's first ever game, Godzilla, had bump mapping. Also the Xbox was A LOT more powerful than the PS2. Just look at Splinter Cell 3 on the Xbox versus the PS2 version, they look a generation apart!
Commented on 2008-04-21 22:38:32 In reply to Corellianrogue
Posted by Corellianrogue
some games almost looked as good as Xbox games like Metroid Prime and Resident Evil 4.)
From an artistic standpoint or compared to other Gamecube games they were great looking, but had they been done on the Xbox, the difference would have been like night and day.
Posted by Megido
the wii isn't about graphics. It's about fun! Right? >_<
Unfortunately for the Wii, I find the 360 and its games fun AND good looking.
Posted by ApolloCreed
Aside from the game...who thinks the movie is gonna be a mistake?
I think it'll be entertaining at least, and that's all I ask for in a superhero movie. If it turns out to be good on top of that, then great! I really have no reason to believe this is going to be a mistake at all. I like Ed Norton, I like Tim Roth, and I like William Hurt. Plus, I mean, shit is going to get wrecked.
Posted by Splicer261
i know probably 3/4 of the movie would be boring talk and crap, and only towards the last 20 mins will there be any action
A quote found on ign:
"Leterrier added that we can expect "many and long fights" in the film, and that looking through the Hulk's history made it clear that he needed to battle two things this time out: the Army and The Abomination."
Commented on 2008-04-21 22:41:54 In reply to Corellianrogue
Posted by Corellianrogue
The Dreamcast's first ever game, Godzilla, had bump mapping. Also the Xbox was A LOT more powerful than the PS2. Just look at Splinter Cell 3 on the Xbox versus the PS2 version, they look a generation apart!
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
Commented on 2008-04-21 22:45:28 In reply to Ronsauce
Posted by Ronsauce
From an artistic standpoint or compared to other Gamecube games they were great looking, but had they been done on the Xbox, the difference would have been like night and day.
I'm annoyed that Resident Evil 4 didn't come out on the Xbox, lol! (I know it couldn't have come out right away due to it being exclusive to the Gamecube but they could have done it when the PS2 version came out.)
Commented on 2008-04-21 22:50:12 In reply to Corellianrogue
Posted by Corellianrogue
I'm annoyed that Resident Evil 4 didn't come out on the Xbox, lol! (I know it couldn't have come out right away due to it being exclusive to the Gamecube but they could have done it when the PS2 version came out.)
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
You can't see bump mapping on a dark YouTube video? Gee, I wonder why? Lol! If you had the game and looked at Godzilla's skin you would see the bump mapping. Virtua Fighter 3 and Shenmue 1 & 2 also had bump mapping from what I remember. House Of The Dead 2 and Zombie Revenge might have had as well but my memory's a little hazy now since it's been ages since I played my Dreamcast. (Only because of space and illness really, if I could have it set up all the time and wasn't as ill I'd still probably play it quite a lot, although obviously the Xbox360 would still have priority as the new console.)
Commented on 2008-04-21 22:55:14 In reply to Corellianrogue
Posted by Corellianrogue
You can't see bump mapping on a dark YouTube video? Gee, I wonder why? Lol! If you had the game and looked at Godzilla's skin you would see the bump mapping. Virtua Fighter 3 and Shenmue 1 & 2 also had bump mapping from what I remember. House Of The Dead 2 and Zombie Revenge might have had as well but my memory's a little hazy now since it's been ages since I played my Dreamcast. (Only because of space and illness really, if I could have it set up all the time and wasn't as ill I'd still probably play it quite a lot, although obviously the Xbox360 would still have priority as the new console.)
Well bump mapping / normal mapping or anything else usually require some kind of lighting, I don't see any at all, and I thought night time in a game would be a good time to show off the flashes and such.
I'm pretty sure VF3 and Shenmue 1 didn't have it, I still have those games. However, I think you may be right about HOTD2 and Zombie Revenge, I'm pretty sure I noticed bump mapping in those, but they couldn't do texture filtering at the same time as the bump mapped effects, so it looked blocky, like Quake 1 without the GL.
All Dreamcast games were texture filtered. And I never said it could do normal mapping. (I seriously doubt it could but you never know and never will know unless someone makes a homebrew Dreamcast game and manages to use normal mapping.) I'm 99% sure Virtua Fighter 3 and Shenmue 1 & 2 had bump mapping. Remember, bump mapping isn't as impressive as normal mapping, don't get them confused.
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
I don't think it's fair to judge on a Youtube video of a Gen 1 DC game. My memorty fades, so I don't know if I ever saw bump mapping on a DC game. However the chipset was certainly capable of it, it being PC based. However, like lots of PC games of the day, it just wasn't used. As far as I remember, unless a game used the Matrox EBM you could barely tell a game had bump mapping!
Colin McRae Rally 2.0 on the PC had great EBM effects from what I remember of testing it.
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All comments (41)
Yup.
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
And ofc wii devs can be lazy, the wii isn't about graphics. It's about fun! Right? >_<
that is what i think, but we will see
PS2 was a very difference piece of hardware due to basically no real GPU. Remember the Xbox 1 port of MGS2? There was even slowdown in that one.
That said the Gamecube and Xbox 1 weren't terribly more powerful than the PS2, and neither is the Wii. For example, the PS2 had 32MB of RAM, GC had something like 48, Xbox 1 had 64, and Wii has 88, but that counts all caches, and probably some of that is being used for stuff like the Home button, something that even the Xbox 1 didn't have to deal with. Compare that to over 512MB in both the PS3 and 360 (if you count the caches it's over 512MB)
Dreamcast could do bumpmapping I think, but it wasn't easy. There were some DC/PC games where the PC version had bumpmapping but the DC version lacked it.
"Leterrier added that we can expect "many and long fights" in the film, and that looking through the Hulk's history made it clear that he needed to battle two things this time out: the Army and The Abomination."
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
YOU LIKE HULK VIDEOG..AME?
HULK BIG AND PRETTY AND... GREEN IN THIS VIDEOGAM..E!
HULK WANT MORE FOOD!
HULK WEARING SEXY BLUE SHORTS!
BUY HULK AND SEGA MAKE EVEN MOOORE WONDERFUL INCREADIBLE HULK GAME!
bye! ;)
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
I'm pretty sure VF3 and Shenmue 1 didn't have it, I still have those games. However, I think you may be right about HOTD2 and Zombie Revenge, I'm pretty sure I noticed bump mapping in those, but they couldn't do texture filtering at the same time as the bump mapped effects, so it looked blocky, like Quake 1 without the GL.
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
Colin McRae Rally 2.0 on the PC had great EBM effects from what I remember of testing it.