Super Street Fighter II Turbo HD Remix is (finally) back with these two new galleries full of images and artworks. It's important to note that the graphical style has been simplified since we last saw the game.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (35)
its back to basics bitsez!
http://www.youtube.com/watch?v=UrRTbnVDf1Y
http://www.youtube.com/watch?v=0R-cioBorNY
I've already brought my tooth brush over to the King of Fighters 12 camp.
So, no synce, they didn't update the animation for a reason, but they DID updated the sprite quality because normal SF2 would look like garbage in hi def.
http://www.youtube.com/watch?v=UrRTbnVDf1Y
http://www.youtube.com/watch?v=0R-cioBorNY
8 week Beta demo to be released with Commandos 3.
Like dwarves fighting or something weird
Udon's characters in the comics always look like they'd be really tall and huge, these are the opposite, I don't get it
You don't have explain anything to me, I didn't demand it to polish up the sprites.
http://www.backb.com/products/Games/showproduct.as...
Just like SH5,it's one of those Foundation9 owned companies.
BTW isn't that a bad quality vid on YouTube (framerate-wise) ? It's amazing if you think one would fail so hard.
So, no synce, they didn't update the animation for a reason, but they DID updated the sprite quality because normal SF2 would look like garbage in hi def.
An example would be the hadouken animation. Hadoukens in ST only have 3 frames of animation, but the execution animation (the total amount Ryu is in his hadouken animation from startup to release) is 3-5 times that. They could have animated the remainder of the entire execution of the move, thus making the move still execute at the same speed and animate better.
A clearer example would be in IGN's 2nd video where Ken does his knee bash throw. Notice how long it takes between each hit, yet there are only two frames of animation. The time between each hit is at least 2-5 times more than two frames. If it was only two frames (like the two frames of animation), it'd sound like a machine gun whenever Ken knee bashed.
The reason they didn't put intermediate frames in those moves are because the hit-boxes would change and you could get hit during the move in different ways.
As for timing, if more animation frames were added, nothing would change because execution animation (and animation length) wouldn't change.
Now if you're advocating that SF should have 3 exe frames for their 3 frames of animation, that's a different story and I'm sure it'd be a lulz game for sure. Making fireball lockdown possible from fullscreen for sure with any fireball character.