Electronic Arts unveiled the Drag mode of Need For Speed ProStreet via these images and a video diary.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (24)
Need for Speed High Stakes will remain the best NFS. It had the best music, most memorable tracks, and the entire experience of make NFS1, 2 and 3 really came together with High Stakes.
RIP NFS.
At the Games Convention I played the XBox 360-Version of Pro Street an it already looked increadible. The Gameplay is a bit different compared to the other NFS-Games, because it is more like a simulation an not so acarde like the titles before. It's harder to keep the car in line and you can nearly feel the G-Power catching you while you make a turn. Since now your car is getting damage also turns the game into a Simulation. There is a "Low Damage", Medium Damage" and "High Damage"-Level. Every single one effect your Car and it's getting harder to steer, to accelerate or maybe you can't catch your highspeed anymore, cause your engine is damaged to much. If you are driving on roundcourses (?? SRY don't know how you say it in english) the parts which fell of the cars stay on the street an you'll have to evade them if you don't want to lose your speed.
The graphics are fantastic, the Balancing is great (yoer opponents are not as slow as in carbon) and the feeling you get while driving is unbelievable. Hope the Controlls on PS3 are a bit better than on 360, but I WILL BUY IT! ;)
Can't wait 4 it...
Need for Speed High Stakes will remain the best NFS. It had the best music, most memorable tracks, and the entire experience of make NFS1, 2 and 3 really came together with High Stakes.
RIP NFS.
Although the sense of speed was very good in the demo
Need for Speed High Stakes will remain the best NFS. It had the best music, most memorable tracks, and the entire experience of make NFS1, 2 and 3 really came together with High Stakes.
RIP NFS.
Need for Speed High Stakes will remain the best NFS. It had the best music, most memorable tracks, and the entire experience of make NFS1, 2 and 3 really came together with High Stakes.
RIP NFS.
This game however is shaping up to be great from the looks of it as it looks like it's trying to get back to it's roots. I agree that this street racing scene thing is so lame and tearing this game away from what used to make it fun.
Pro Street would be better w/out drag and drifting.
Although the sense of speed was very good in the demo
For sure it wont look as good as it does here, but it will look much better than at Leipzig. ;)
For sure it wont look as good as it does here, but it will look much better than at Leipzig. ;)
At some point there just won't be any differences that are anything more than superficial anyway. I'm not even sure that was WhiteWolf's real point to be fair either, rather more of a discussion of what the final game will look like compared to "supposed" bullshots.
Given the video I don't think the graphics in the screens are in anyway unfeasible.
At some point there just won't be any differences that are anything more than superficial anyway. I'm not even sure that was WhiteWolf's real point to be fair either, rather more of a discussion of what the final game will look like compared to "supposed" bullshots.
Given the video I don't think the graphics in the screens are in anyway unfeasible.
While I havn't found confirmation of Criterion making it on ps3 primarly. It is feasible as really the Criterion team are a seperate company owned by EA. With that said a port from PS3 to 360 is not the same as 360 to PS3. The same applied with the ps2 to Xbox.
The ps2 had the more complex code, but when ported to the stronger development kits using directx, certain enhancements could be made using pre defined functions. And as such the ports generally ran the same and in some cases ran a little better.
With ps3 to 360 the complexity of the SPEs will make porting any SPE code very difficult. But since the general core of the Cell is the same as the 360 this code will be fine. So gamecode, AI, etc. Now here is the difference, the 360 now has 2 idle cores. The SPEs will have been used for physics, lighting, shadows etc. This code can now be ported to two cores using the xna development library. It's a little easier than porting generic code into 6 SPE's which can only handle floating points.
What I'm trying to say is this, at the moment 360 to ps3 is hard, with better development kits and devs understanding the ps3 more, ports will start to get better. But since the 360 uses XNA and more people prefer C# most multi platform games will be developed on 360 first. But the ones that aren't while probably wont be any better, wont suffer such a bad transformation.
Need for Speed High Stakes will remain the best NFS. It had the best music, most memorable tracks, and the entire experience of make NFS1, 2 and 3 really came together with High Stakes.
RIP NFS.
MCL.A. > nfs anyday.
While I havn't found confirmation of Criterion making it on ps3 primarly. It is feasible as really the Criterion team are a seperate company owned by EA. With that said a port from PS3 to 360 is not the same as 360 to PS3. The same applied with the ps2 to Xbox.
The ps2 had the more complex code, but when ported to the stronger development kits using directx, certain enhancements could be made using pre defined functions. And as such the ports generally ran the same and in some cases ran a little better.