PC Xbox 360 PS3

Here are three more images from the Bioshock port on the Playstation 3. Its release date is set to the month of September 2008, as can be read on Sony's official blog, Three Speech.

3 Images PS3

  • Images of PS3 Bioshock - 3 Images PS3
  • Images of PS3 Bioshock - 3 Images PS3
  • Images of PS3 Bioshock - 3 Images PS3
Contra
Contra
Commented on 2008-06-11 18:29:58
Weren't these the exact same images from the previous update?
In reply to
lb003g0676
lb003g0676
Commented on 2008-06-11 18:44:48
Ahhhhs!! it's the commonly spotted jaggy monster!!!
In reply to
t1l0
t1l0
Commented on 2008-06-11 18:46:54
Hm... the PS3 really seems to struggle with UE3. But as long as it'll run smoothly the PS3 fans can look forward one of the best games ever^^
In reply to
chisholm
chisholm
Commented on 2008-06-11 18:50:14 In reply to t1l0
Mind you, BioShock runs on a modified UE 2.5 engine.
In reply to
fragglefart
fragglefart
Commented on 2008-06-11 19:07:56
Holy downgrade much?
In reply to
Slabs
Slabs
Commented on 2008-06-11 19:20:40 In reply to chisholm
Posted by chisholm
Mind you, BioShock runs on a modified UE 2.5 engine.
Nope, it moved to UE3 towards the end of development I believe.

EDIT - Yeah there is a Case Study on the Unreal Tech site.
In reply to
Sly_Marbo135
Sly_Marbo135
Commented on 2008-06-11 19:21:45
Where is a good Bump Mapping?
In reply to
XboXEmaXX
XboXEmaXX
Commented on 2008-06-11 19:37:50
OMG where is Bump mapping ?!?!?
Oh...my...god....
i don't want to be banned for the 409830458 time....but....WTF !!
In reply to
cchance
cchance
Commented on 2008-06-11 19:39:35 In reply to Sly_Marbo135
Posted by Sly_Marbo135
Where is a good Bump Mapping?
looks like they stripped a good portion of it to me, wtf and jaggies around girl in the first and bd in the last one.. lord they really need to take more time on this as its not looking good... i mean on the 360 it was a showcase of how good and atmospheric a game can be... on the ps3 their rushing for some reason.
In reply to
Ted_Stryker
Ted_Stryker
Commented on 2008-06-11 19:42:09
The same graphics as on PC(dx9) and X360. As i expected. :(
In reply to
Fleshstalker
Fleshstalker
Commented on 2008-06-11 19:42:20
Gosh, the 360 and PC looked way above and beyond this. O.o
In reply to
blmbox
blmbox
Commented on 2008-06-11 19:43:56
Big Daddy = Big Jaggy.
In reply to
Ted_Stryker
Ted_Stryker
Commented on 2008-06-11 19:44:01 In reply to Fleshstalker
Posted by Fleshstalker
Gosh, the 360 and PC looked way above and beyond this. O.o
You sure? I played Bioshock on PC and can't see any difference
In reply to
Krilekk
Krilekk
Commented on 2008-06-11 19:56:56
Bioshock runs on UE2.5 with the UE3 renderer. These screens look about the same as 360 version and PC. Smoke is better on 360. UE3-games all suffer from jaggies cause the engine can only do software antialiasing.
In reply to
chisholm
chisholm
Commented on 2008-06-11 19:59:37 In reply to Slabs
Posted by Slabs
Nope, it moved to UE3 towards the end of development I believe.

EDIT - Yeah there is a Case Study on the Unreal Tech site.
That seems to be the case. I stand corrected.
In reply to
abaddon1125
abaddon1125
Commented on 2008-06-11 20:09:17
The textures in that third screen are just... wow.
In reply to
Jigen
Jigen
Commented on 2008-06-11 20:31:37
The 360 version looked better at least.
In reply to
teh_d00d
teh_d00d
Commented on 2008-06-11 20:35:13
nice shadow in the third screenshot. overall looks a bit to light?
In reply to
MvmntInGrn
MvmntInGrn
Commented on 2008-06-11 20:35:59 In reply to blmbox
Posted by blmbox
Big Daddy = Big Jaggy.
The 360 version had no AA either you know, have you all ever seen pictures of bioshock one? Its not that pretty as a still image.
In reply to
itaintrite
itaintrite
Commented on 2008-06-11 20:49:13
Here's a screenshot from the 360 version:

http://xbox360media.ign.com/xbox360/image/article/...

See anything familiar? Starts with a j.

Here's another one so you know it's not just a one-in-a-million.

http://xbox360media.ign.com/xbox360/image/article/...
In reply to
Baleur
Baleur
Commented on 2008-06-11 21:19:59 In reply to Sly_Marbo135
Posted by Sly_Marbo135
Where is a good Bump Mapping?
Dude i agree, but bump mapping is sooooooo 2001!
Normal Mapping is soo 2007!
Now we should expect Parralax Occlusion Mapping (as in the crysis pebblestones you know) :)
In reply to
Baleur
Baleur
Commented on 2008-06-11 21:21:24 In reply to MvmntInGrn
Posted by MvmntInGrn
The 360 version had no AA either you know, have you all ever seen pictures of bioshock one? Its not that pretty as a still image.
Did he ever say anything about it not being jaggy on the 360? No.
This game will suck and be a 1-day play-then-collect-dust game just as much as it was on the 360 :P
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2008-06-11 21:40:52
Fanboys always jump to fast conclusions. The fact is that these screens look horrid. But let's see how it turns out in the end. Xbox screens weren't beautifull, too, but the game was a looker when running.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2008-06-11 21:53:04
i thought the graphics were supposed to be enhanced for the ps3 version? If the 3rd screen shot is anything to go by then they've been downgraded. The textures, lighting, and colour all seem to look inferior to the 360 version.. unless thats just a very bad quality picture.
In reply to
hansatan
hansatan
Commented on 2008-06-11 22:05:33 In reply to Contra
Posted by Contra
Weren't these the exact same images from the previous update?
Nope ...
In reply to
About the game
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PC X360 PS3
Published by
2K Games
Developed by
Irrational Games
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