Namco Bandai has released the first in-game trailer for the dark fantasy hardcore RPG Dark Souls II, plus brand new screenshots. Featuring upgraded combat system, updated mutiplayer system and sensory assaut (auditory hallucinations, vertigo etc.), the game is being developed for Xbox 360, PS3 and PC but no release date yet.
Update : Five new screenshots added.
All comments (36)
This one tough I'm on the fence with. The gameplay I've seen with button prompts (WTF) doesn't give me much confidence...
This one tough I'm on the fence with. The gameplay I've seen with button prompts (WTF) doesn't give me much confidence...
Sorry, double post!
(And for christ sakes, stop with the buzz-words. You "gen" and "IP" people sound like geek-hipsters.)
but ok, quick and easy way to find out who is an oldschoolgamer and who is a softie of the "generation playstation"
but ok, quick and easy way to find out who is an oldschoolgamer and who is a softie of the "generation playstation"
Anyway, this looks nice, i really hope the PC port is better this time around though.
Sorry, double post!
Die alot and remember the patterns of each enemy location and the chokepoints to not die and you will be successful, thats pretty much how Souls games work, trials and errors.
I like the graphics, cloth physics and the environment destruction in this game, but thats all i like about it.
Also this cant be GOTY since not many know the series and the game isnt for everyone so they dismiss it unlike a game like Bioshock.
Though i suppose some of that might be a bit difficult the first time playing since you don't know the gear and such, but still. I made it through my first time without too many problems tbh. Got stuck on some of the bosses and some of the shittier environments (like finding my way in to the cathedral, or the goddamn crystal caverns that took me forever to navigate), but on subsequent playthroughs, where i've understood the game better, it's been a lot easier. Even when going with a str/dex build that can't take much damage, unlike my first time through where i could basically just tank whatever was stupid enough to stand in front of me, while i pulverised it with my lightning greatsword +5. Even on my first run i punked several of the bosses on my first try (like Sif, Iron Golem and Queelag).
Again though, it takes reflexes and patience to get through it, no doubt about it but mainly it's about learning the game and it's systems imo.
Unfortunetly, I have zero of that since i like to be aggressive in combat (hence action games) lol.
But i definitely understand the appeal of the series very much.
*slams 4 pennies on the table*
I'll bet all the money in my pocket on it!
I love that a 'big' game like this exists and can thrive among the slew of games that hold the players hand so tight, you can just let them drag you to the finish whilst you play whack-a-mole.
Not for everyone, sure. Not slamming people who enjoy their roller-coaster games. Those can be amazing too!
Basically, i think it's fully justified to rip Uncharted and Tomb Raider a new one when contrasted with a great game like Dark Souls :P
Whenever I hear that damn 'cinematic' buzzword, I switch off. Actually most buzzwords will do that to me.
On the flip side, I am thoroughly enjoying Bioshock Infinite and that takes the roller-coaster metaphor to heart :)
Ken Levine and crew are just master world builders and I love exploring their stories.
I can't rip into Uncharted and TR. If people enjoy those experiences, more power to them.
But I will say that DS does separate the men from the boys ;)