With 2 months left til the real World Cup, and with 18 days til the release of the game, EA released these images from the Xbox, PS2 and Xbox 360 versions of World Cup 2006. Don't ask me about the resolution ratio on the X360 images, I have no idea what they are doing.
All comments (28)
Not sure about the grass? but the stadiums and crowds are awesome!
The blurred crowds in the xbox/ps2 are very funny.
Nice to see the 360 flexing it's muscles.
Not sure about the grass? but the stadiums and crowds are awesome!
The blurred crowds in the xbox/ps2 are very funny.
Nice to see the 360 flexing it's muscles.
untill game studios stop making games for the xbox and ps2 we is going to see sh1t like this. "360 flexing its muscles" lmao the 360 isnt even breaking in to a light sweat .
Also I've never been to Germany but I can pretty safely assume that they don't have a problem with yellow smog, unless some of those 360 shots were taken during a solar flare or a fire in the stadium.
RTWC1.5 will bore twice as many people in a shorter timeframe!
EA do their best to dissapoint so many loyal football fans and i would appreciate it if you would show some respect to a company that throws out so many shitty games but is still around!
lol you but seriously, this is such an obvious attempt to get money off the football season.
Sorry had to say it.
untill game studios stop making games for the xbox and ps2 we is going to see sh1t like this. "360 flexing its muscles" lmao the 360 isnt even breaking in to a light sweat .
The stands are full of Polygon models, the xbox/ps2 are using texture mapped single faced polygons(probably 40 polygons for the ENTIRE crowd) the X360 version is probably pushing 5,000 polygon fans@ 30 polygons a piece.
Depending on 60fps or 30fps this game is pushing well over 350,000 polygons per frame.
xbox/ps2 is probably 32-35,000 polys per frame.
This is a massive difference(not to mention the higher resolution)
And its not even object instancing because the guy sitting down has no change in the angle of his legs no matter where he is sitting.
Flat sprite crowds. Thats beyond pathetic considering what technologies they have at their disposal like instancing. Other games at least use polygonal characters sprinkled around the crowd and then instance its shape into sprite "stand-ins" but here you get sprites and nothing but sprites.
Well looking at it again I can think it might be instancing but for god sakes up the sample resolution, those are lower than doom1 sprites.
Worst thing they might have done is use pre-rendered sprites ala PSX rendered from a few directions. Now thats next gen!
PC Demo!.
and the model not look so real look like they can be in xbox1.
http://images.xboxyde.com/gallery/public/3023/947_...
The stands are full of Polygon models, the xbox/ps2 are using texture mapped single faced polygons(probably 40 polygons for the ENTIRE crowd) the X360 version is probably pushing 5,000 polygon fans@ 30 polygons a piece.
Depending on 60fps or 30fps this game is pushing well over 350,000 polygons per frame.
xbox/ps2 is probably 32-35,000 polys per frame.
This is a massive difference(not to mention the higher resolution)
it looks like xbox-ish standards(xbox1 can render till 60millions triangles+many effects), isnt it...?