Microsoft just updated Xbox.com with thirteen beautiful Ninja Gaiden 2 screenshots. The game looks as gorgeous as ever and we can't wait for a playable demo.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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All comments (36)
Damn MS for pulling a fucked up missleading title on their XBLM for "demo coming soon", fuck them!
But hey, glad that we know the month, time to play NG Black, NG Sigma...whatever version of Ng you got, sharpen your ninja skills for June when NG2 comes out.
I for one won't touch the previous titles anymore, I want NG2 to be fresh and challenging after months of not playing NG title :D
#1. nicer textures, especially on the floor, parallax mapping would be optimal but I know that might not be realistic. To me it doesn't even look like normal mapping is being used because so many surfaces look so flat in these pics (besides Ryu's outfit of course).
#2. better shadowing, some nice self shadowing would be good.
#3. Some nice lightmaps would be nice at least for the environments, because I wouldn't want to ask them for real time shadows, but it looks like a bad PS2 game in parts without them. [edit : I actually just noticed they are using some, but not nearly nicely enough done]
#1. nicer textures, especially on the floor, parallax mapping would be optimal but I know that might not be realistic. To me it doesn't even look like normal mapping is being used because so many surfaces look so flat in these pics (besides Ryu's outfit of course).
#2. better shadowing, some nice self shadowing would be good.
#3. Some nice lightmaps would be nice at least for the environments, because I wouldn't want to ask them for real time shadows, but it looks like a bad PS2 game in parts without them. [edit : I actually just noticed they are using some, but not nearly nicely enough done]
But graphically, it won't be a jump until release, so you graphics fan>gameplay can scratch that off your list.
Sure we all like great visuals, but when they already a have a great engine with next-gen visuals and amazing gameplay whats the difference.
When I first saw NG Sigma and then played it, it looked amazing, but obviously with NG2 they have added some smaller details.
I always wondered how Ninja Gaiden 2, God of War 3, Heavenly Sword would look like if it was using Cryengine 2, hahaha, that would be a freaking dream come true!
It is possible because non of those games are as large as "sanbox-ish" as Crysis, so it can be done easily.
Ah well, that dream is just far off :(
But I think God of War 3 will nail the visuals, God of War 2 on PS2 was just awe- for a PS2 title. Makes you think really, when God of War 3 hits on PS3 how epic it will be.
But Ninja Gaiden and God of War is my top action/adventure titles I have ever played, so I love them both equally, both have its own style, then its Heavenly Sword.
Sure we all like great visuals, but when they already a have a great engine with next-gen visuals and amazing gameplay whats the difference.
When I first saw NG Sigma and then played it, it looked amazing, but obviously with NG2 they have added some smaller details.
What's more is the additions to this game over NG1* don't appeal to me very much. Real time weapon switching, enemy dismemberment, and it seems they've actually scaled down on the platforming aspects because all I've seen are big flat areas to fight in. While the platforming was annoying in NG1 it was what kept the game from being a straight brawler game.
Sure I have played ALL the NG "expansions", and I have enjoyed them to the fullest, but I stopped playing NG like last year in the last month, it was getting boring, I am surprised I lasted this long :S
But I gotta say, the dismembering enemies for the final kill is just pure awesomeness, just bad ass if you ask me. Reminds me of how Kratos does that for the bosses, but Ryu does it on each enemy he wants so thats very cool.
The platforming in NG was good, but they shouldn't focus on that, unlike DMC4, thats just pure stupid. But if they add some platforming in a few stages like 1-2 small ones on each level it would be fine, but the rest should be run to your goal and kill everyone in your path.
The areas are flat thats for sure, but you ogtta admit though that the areas in NG2 is being larger now, sure its still one path and "tight" fight places, but the environment, view...etc. its larger than NG1.
I personally think NG2 will last like 3-5 years for me, just like the first one did, but I obviously will take ALOT of breaks with other games, so it doesn't get boring quickly, which was one of my misstakes with the first NG.
Sure I have played ALL the NG "expansions", and I have enjoyed them to the fullest, but I stopped playing NG like last year in the last month, it was getting boring, I am surprised I lasted this long :S
But I gotta say, the dismembering enemies for the final kill is just pure awesomeness, just bad ass if you ask me. Reminds me of how Kratos does that for the bosses, but Ryu does it on each enemy he wants so thats very cool.
The platforming in NG was good, but they shouldn't focus on that, unlike DMC4, thats just pure stupid. But if they add some platforming in a few stages like 1-2 small ones on each level it would be fine, but the rest should be run to your goal and kill everyone in your path.
The areas are flat thats for sure, but you ogtta admit though that the areas in NG2 is being larger now, sure its still one path and "tight" fight places, but the environment, view...etc. its larger than NG1.
I personally think NG2 will last like 3-5 years for me, just like the first one did, but I obviously will take ALOT of breaks with other games, so it doesn't get boring quickly, which was one of my misstakes with the first NG.
I agree it can't be all platforming, the platforming in DMC4 wasn't worked into the gameplay well and the cameras could really hurt it, I hope they tweak it, but I think it's gonna need at least some platforming to be interesting, and I haven't seen any so far in NG2.
That was a large part of what made you feel like a ninja in NG1, running on walls, doing jumps that seemed impossible (except that one one around level 11 which was more annoying than fun), and especially fighting enemies WHILE platforming!
I actually think that once you have either stunned the enemy or the enemies life is so damn near the end that its almost over you can pull one of those moves and they are dead, so you won't be able to do dismembering from the start.
And yeah, one thing about the platforming in DMC4 was that it was so damn boring and damn long to do it, and most of the platforming had shitty camera, the camera was fixed like some security camera on the top of the walls hahaha.
But some, and I mean very little of it, in NG had good platforming, you had to do everything yourself. Like if you had to get up higher because there is a iteam, you had to figure out how to use ninja skills like running on walls, flips, even use attacks in midair to rach other areas.
But some puzzles was boring do it.
I remember in NG one after you beat Doku you had this panel stick you had to pull down and their was around 4-5 pads you had to keep moving them, it was a pain and confusing.
But in NG Sigma, all you had to do was to pull the obvious panel which was on the other side of the entre and all the pads went to their place, easy, quick, and yet takes off the fast action a bit.
If they do that type of stuff in NG2 I am happy.
One area I just hates as hell was the Magma level, that you could fall down in the lava, man that was glitchy, the jumps, the enemies did some wierd shit...etc. just a pain.
But I think Itagaki won't pull any platforming/puzzle stuff in NG2, I think he wants this to be the most brutal, fast action game with the easiest, non-annoying puzzle game there is, if that makes any sense :P
I have to agree that the panel thing was boring.
I have to agree that the panel thing was boring.
There is ONE thing I hope to see in Ninja Gaiden 2 from the first one...Itagaki pulling Alma out of his ass and give us another annoying and hard boss haha.
Imagine another boss like Alma, fast and swiftly, cheap way to attack you while you can't attack her until the right times.
Now you guys ask me "sath you are out of your fucking mind!?"
Actually no I am not...atleast once the bitch is stunned I will chop the shit out of her with the dragon sword, which will be very satistfying for all the stress and sweat she caused...or him depending the boss of course.
I have yet to see one enemy being dismembered as soon as they show up.
They have either have been attacked a few times or they are stunned. They neccesseraly (sp?) don't have to look like they miss a limb to show they are hurt.
I have analyzed NG2 right to its bone, gameplay wise, add-ons, details. (not talking graphically)