Square-Enix has revealed the official Final Fantasy XIII website, containing new images. KurowaSan of Neogaf took the time to capture them all, and it's a huge number. Some are old without us having them in the database before, but there is a couple of new ones and more importantly a few in high resolution.
All comments (81)
Screens looks awesome for sure.
I'll never understand why so many JRPG fans get so exited about pre-rendered images.
I'll never understand why so many JRPG fans get so exited about pre-rendered images.
You know, i always love the initial artworks they do for these games, concept to environment etc.
Wish they released them as a package or as a book. i'm sure the pre-production goes through hundreds of them, what happens?! do they just recycle them? i would so buy that book
You guys realize that the entire upper section (the ones fading to white) are all cg and around seven of the ones in the lower section are rendered in realtime?
I'll never understand why so many JRPG fans get so exited about pre-rendered images.
Whatever the case, FF games have always looked stunning, FF7, 8, and 9 looked stunning on the ps1, FFX blew me away on the ps2, so did FF12! what this proves is that, FF games always looked the best on the system they were launched.. FF13 is going to follow suit, expect it to be one stunning game
You guys realize that the entire upper section (the ones fading to white) are all cg and around seven of the ones in the lower section are rendered in realtime?
It's only the new generation consoles who took it away as graphics looked similar to CG, but ask anyone who had a ps1, they loved the CG scenes, tekken 3's ending..to onimusha's stunning CG scenes..
come on, we all know the game will rock, they don't need to prove anything else, let the CG shots continue
Yes, the screens are all old, but just passing them all of as "cg" is a bit neglectful.
http://images.gamersyde.com/gallery/public/9935/11...
http://images.gamersyde.com/gallery/public/9935/11...
http://images.gamersyde.com/gallery/public/9935/11...
http://images.gamersyde.com/gallery/public/9935/11...
http://images.gamersyde.com/gallery/public/9935/11...
http://www.gamersyde.com/pop_image.html?G=9935&N=2...
CG in games is starting to lose it's value since it's WAY more effective to have sequences render on the fly. Also i find it more impressive to execute a cutscene well in realtime rather than CG. That said i don't have anything in particular against CG, i just think it's time square showed how their awesome super mega epic game will look.
Edit: easiest way to spot the realtime ones from the CG ones are lighting (shittier in the real time ones), edges of characters (straighter, lack of detail) and skin of the characters (the absence of translucency really shows). Ofc having some knowledge about 3d graphics in general is a big help.
Nothing we havent seen before. Thanks for posting Blim though
I feel that other people would have an easier time digesting what you tell them if you were to reword your sentences. For example: "...realtime ones from the CG ones are lighting (shittier in the real time ones)."
It is obvious (if you know what your looking for) to spot the realtime from CG snapshots. However the real-time snapshots provided are very high caliber and technically above and beyond most/all current RPGS.
My assumption is that square has, since FF7(most apparent in 10/12), used various levels of detailed characters. They go in this order: CG / high level realtime cinema / standard realtime level character / standard to slightly lower realtime battle character. So what I think I am seeing in these shots are the CG and the High Level Realtime Cinema character models.
CG is no longer impressive like it was last gen, it is expected it will look nice.
Anyway, thanks very much for the screens, I'd nearly forgotten about FFXIII! Can't wait to play a new FF :D
I'll never understand why so many JRPG fans get so exited about pre-rendered images.
I totally agree that the realtime shots we are seeing right now are the ones used in in-engine cutscenes. I'd wager that the same/similar models will be used for combat as well.
Edit* I just remembered that the combat is supposed to take place straight on the field, not in a separate combat scene so i guess we'll be seeing detailed PC models all the time then. The NPC characters will probably have to take one for the team though ;)
Nanako
The reason why CG has been such an important part of Final Fantasy earlier is all because of system limitations, not because CG is so awesome. On the PSX movies were available for the first time and because the graphics of that time were pretty rudimentary, CG sure as hell helped the storytelling a lot by adding very cinematic touches and graphics that just weren't even remotely possible in realtime. FFX used a lot less CG than it's predecessors because it was all of a sudden feasible to make an in-engine, that becoming even more true in FFXII. The natural evolution is to phase out the CG if you ask me and i think we'll see even less of it in FFXIII.
SE have always held back on showing much of their games (especially when it comes to in game stuff) until the product is ready, unlike Capcom (for example) who flood us with new screens every frikkin day.