Valve releases a dozen of Episode 2 images, taken from the PC version. Keep in mind that Episode 2 will be featured in the Orange Box, as well as Half-Life 2, Episode 1, Team Fortress 2 and Portal.
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All comments (29)
Commented on 2007-08-14 16:18:36But holy shit, is that water reflection on screen 9 really ingame? Or PS?
Looks amazing, they really increased the grafx power! HOT!!!
Commented on 2007-08-14 16:47:30
Commented on 2007-08-14 16:56:21
Commented on 2007-08-14 17:12:06I always loved how source goes more for a baked static lighting, but which sets really great moods and environments. i also love the grainy look (which probably comes from the baked GI light), always thought it makes it more cinematic.
Commented on 2007-08-14 17:13:31
Commented on 2007-08-14 17:13:59(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
Commented on 2007-08-14 17:15:40the deal doesn't seem that good :P
(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
Commented on 2007-08-14 17:31:04 In reply to LEBATO
Commented on 2007-08-14 18:08:07http://images.gamersyde.com/gallery/public/6065/11...
Prepare to see a building like that get blown into thousands of little pieces with true physics in real time.. Not many "next-gen "games I know have that, not even Bioshock..
Commented on 2007-08-14 18:22:45
Commented on 2007-08-14 18:52:48It wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
Commented on 2007-08-14 18:59:41Got extremely boring extremely quickly.
Commented on 2007-08-14 19:41:35 In reply to anm8rjp
Commented on 2007-08-14 21:33:44
Commented on 2007-08-14 22:54:03
Commented on 2007-08-14 23:55:36
Commented on 2007-08-15 00:19:05the deal doesn't seem that good :P
the source engine is nothing to brag about. Doom 3 came out first it looked better and it still does. Doom 3 engine >>>>>>>>>>>> source engine
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
Commented on 2007-08-15 01:33:08**Also gotta agree with inflatable, I too have yet to see buildings in realtime been blown into individual pieces in a game before except Crysis which is a pretty damn good exception**
Commented on 2007-08-15 01:49:41 In reply to Doom_Bringerthe deal doesn't seem that good :P
Half-life 2 (a full game, plus multiplayer)
Episodes 1 and 2 (6 hours each, which is about a full game together)
Team Fortress (even if it DOES only have 4 maps, will still probably be one of the best multiplayer FPS's out there)
Portal (will probably take hours to figure out all the puzzles and just to play around)
All for the price of a regular game and all new content to console owners. Oh yeah, what a terrible deal, what in the WORLD were they thinking. *rolls eyes so hard they spin out of head*
Commented on 2007-08-15 04:38:27
Commented on 2007-08-15 05:53:34 In reply to yourgoodtwin
Commented on 2007-08-15 06:37:37and soon we will get Enemy territory which runs on doom 3 engine and does large environments
HL2 models > Doom + Quake 4 models
HL2 Environment > Doom + Quake 4 Environment
HL2 physics > Doom + Quake 4 physics
Doom AI > HL2 AI.
Commented on 2007-08-15 07:50:00Besides, with all that content in one game, there's no reason not to pick this one up.
Commented on 2007-08-15 07:54:45
Commented on 2007-08-15 16:49:57 In reply to MugiMugiIt wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
HL2 was a huge step foward with physics, the game had a lot of puzzles based on physics, and they even built it's main weapon (the gravity-gun) arround it.. Valve used, tweaked, and added almost everything what the Havok physics-engine had to offer at that time unlike any game before..