Xbox 360 PS3

Activision have released a new batch of images from Prototype, after yesterday's trailer release. Gameplay videos will be up here shortly.
Update: Gameplay videos added.

CES images

  • Images of Prototype - CES images
  • Images of Prototype - CES images
  • Images of Prototype - CES images
  • Images of Prototype - CES images
  • Images of Prototype - CES images
  • Images of Prototype - CES images
  • Images of Prototype - CES images
Splicer261
Splicer261
Commented on 2009-01-09 16:45:08
I completely forgot about this game!

Definitely one of my awaited, it's like a violent spiderman
In reply to
Sneaky_Castro
Sneaky_Castro
Commented on 2009-01-09 17:20:13
It looks way better than the last time I saw it. Can't wait.
In reply to
Megido
Megido
Commented on 2009-01-09 17:22:31
The idea is cool, so if it plays well (and this is where i start having doubts) it could turn out really good. Let's wait and see i guess :)

Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
In reply to
TheBeagle
TheBeagle
Commented on 2009-01-09 18:09:02 In reply to Megido
Posted by Megido
The idea is cool, so if it plays well (and this is where i start having doubts) it could turn out really good. Let's wait and see i guess :)

Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
Crackdown?
In reply to
Rechain
Rechain
Commented on 2009-01-09 18:10:26
It looks to be a great at fun game to play :) maybe...

/Rechain
In reply to
This message and account have been deleted at the user's request
Megido
Megido
Commented on 2009-01-09 18:42:03
Beagle: what does Crackdown have to do with this? I loved crackdown though.
In reply to
KORNdog
KORNdog
Commented on 2009-01-09 18:58:02
the game looks interesting, but almost TOO crazy for its own good. infamous, which is a game its compared to a lot seems like a game that can go either way, it could work in smaller environments doing more low key objectives, and it can work in an open destructive scale ala prototype. prototype however looks likes its limiting itself by being too destructive. and i cant imagine many of the objectives in the game being anything more then "go here and kill and destroy everything"

i'd love to be wrong. but i just cant see it happening.

hulk: ultimate destruction it another game they've made that has the same problem, where every objective was destruction based...which is difficult to avoid when your controlling the hulk, but if you're making a new IP you'd think they'd make more of an effort to broaden the range and diversity of objectives and missions. so far prototype is essentially ultimate destruction with a new skin and extra destructive abilities.
In reply to
Baleur
Baleur
Commented on 2009-01-09 19:12:20
Korn-fan, oops Korndog i mean ;)
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..

I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..

Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
In reply to
KORNdog
KORNdog
Commented on 2009-01-09 19:28:45 In reply to Baleur
Posted by Baleur
Korn-fan, oops Korndog i mean ;)
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..

I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..

Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
it's not that i dont want to destroy things, i just dont want to do that same thing for 10 hours (or however long the game may be)

with open world games variety is the key, some games genuinely have it (GTA/saints row), some games dont (crackdown) and other games try to pad the main experience out with shallow and repetative side missions (just cause/ spider-man and every other superhero game in existance) im hoping prototype falls into the "GTA" catagory...but i have a feeling it'll fall into the "spider-man" catagory.
In reply to
BLackHawkodst
BLackHawkodst
Commented on 2009-01-09 19:30:05
looks very interesting, this is more likely to hold my interest over going around electrocuting things :)
In reply to
Jato
Jato
Commented on 2009-01-09 19:41:00 In reply to KORNdog
I agree mostly. It seems very shallow and the environments just are unconvincing and not all that interesting, pretty poor level design really.

It seems like their just trying to provide a playground to mess around in without any real depth, kind of like Crackdown, but Crackdown has a cool city to explore and especially the Orb collecting and progression is what made Crackdown so cool. If this game has some equally compelling progression to it, as in: upgrades and stuff, it could be fun I suppose. I must say that the game does look quite a bit more interesting than a few months ago, definitely.

As for Infamous: That game's gone from 'interesting' to 'meh' for me. The lightning thing just seems...lame. It doesn't seem very satisfying at all, and the animations, especially the running animations are...HORRIBLE. The city is well done though, pretty convincing and much better than that of Prototype. Still seems fairly generic though, for this kind of game they could put a bit more 'crazy' stuff in there.

So to me, at this point...Prototype looks more compelling. Though they're both not exactly "hot"...far from it.
In reply to
munkini
munkini
Commented on 2009-01-09 19:52:07
I just don't get into the whole open world thing that much, if linearity is done in such a way that you don't even really realize it, I find it leads to much more focussed and compelling game experiences. Nothing wrong with multiple paths or different ways to a final objective but I never understood the fascination of just random pissing about shooting pedestrians and all that crap...

Anyway, that aside, this looks like it might be quite entertaining and could start to win me over to the open world idea if the character does not end up feeling too overpowered, although I find the whole "moody protagonist wearing a hoodie" to be rather hackneyed.
In reply to
Megido
Megido
Commented on 2009-01-09 20:09:11
I understand an open world scenario in games like Oblivion or Baldurs gate and stuff where the side quests give you items, experience and stuff...but in GTAIV i don't see why i'd want to do something i don't have to because it doesn't help me in the main story at all.
In reply to
Jato
Jato
Commented on 2009-01-09 20:25:31 In reply to Jato
Posted by Jato
So to me, at this point...Prototype looks more compelling.
Actually, scrap that. I just watched a video presentation of Infamous and have to conclude it looks to have WAY more potential. But that's just it, the city is done great and the climbing stuff and such looks interesting as well, but the damn combat is so bloody lame. I really hope it has a lot more up it's sleeves in terms of combat and missions.
In reply to
KORNdog
KORNdog
Commented on 2009-01-09 20:30:35 In reply to Megido
Posted by Megido
I understand an open world scenario in games like Oblivion or Baldurs gate and stuff where the side quests give you items, experience and stuff...but in GTAIV i don't see why i'd want to do something i don't have to because it doesn't help me in the main story at all.
GTA is a bad example because side quests DO do stuff. increase maximum armour, increase max health, you unlock special vehicles etc. so they're not pointless. in games like spider-man however i dont really consider catching a balloon for a kid a worthy addition to the game, nor did i think the 300+ liberation missions in just cause where worthwhile....

....and thats where most open world games fail, they add side missions that are shallow at the best of times, but you get nothing for doing them. they're there simply to pad out what would only be a 4 hour game without them. look at no-more hero's. take away the free-roam aspect where you are FORCED to do random crap between missions and it'd be a 3 hour game...if that.
In reply to
Megido
Megido
Commented on 2009-01-09 20:38:10
KORNdog: well i sure didn't get much help doing side quests at least and after 7 or 8 hours of picking shit up, killing some guy or driving some fucker around, all whilst every goddamn npc wanted to go bowling, i was so bored that i just turned the game off. That's my main beef with GTAIV...the open world doesn't give much and the missions are boring as hell.

Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
In reply to
hotkirby
hotkirby
Commented on 2009-01-09 20:46:50
yeah hulk ultimate destruction in a next gen coat!!!!!!
my dream has come true.
In reply to
KORNdog
KORNdog
Commented on 2009-01-09 20:51:34 In reply to Megido
Posted by Megido
KORNdog: well i sure didn't get much help doing side quests at least and after 7 or 8 hours of picking shit up, killing some guy or driving some fucker around, all whilst every goddamn npc wanted to go bowling, i was so bored that i just turned the game off. That's my main beef with GTAIV...the open world doesn't give much and the missions are boring as hell.

Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
for me crackdown was a bit of a one trick pony, it was ok, but there just wasnt enough to the game to make it very compelling. combat was basic, the jumping/climbing was almost too simple. and the missions where repetative and boring. exploration was its biggest strength, but once you'd seen it all it pretty much just fizzled out. it was one of those games where if you'd played the demo you'd experienced everything the game had to offer. fun game while it lasted, it just didnt last all that long.
In reply to
Graham
Graham
Commented on 2009-01-09 23:10:47
I find the mindless butchery of civilians displayed in these videos tasteless and somewhat disturbing.
In reply to
DDRMidian
DDRMidian
Commented on 2009-01-09 23:25:41
Crackdown haters need friends. End of. You can play tag for months on end on that game and it won't get old.
In reply to
KORNdog
KORNdog
Commented on 2009-01-09 23:28:28 In reply to DDRMidian
Posted by DDRMidian
Crackdown haters need friends. End of. You can play tag for months on end on that game and it won't get old.
i tried and it did.
In reply to
zomfg
zomfg
Commented on 2009-01-10 00:09:04
I loved Crackdown, even though I thought I was going to hate it. Maybe it's the obsessive-compulsiveness in me, but hell the first 8 hours I put into the game was mainly just collecting orbs. I even played the demo for hours before I got the actual game. I didn't even care that much about the fighting part of it at first. I had my guy leveled as high as he could go with the jump orbs and was reaching places that my room mate had to go all the way through the buildings to get to (the tallest ones). My room mate was like "WTF... you haven't even improved your shooting or anything... have you just been collecting jump orbs?" haha. Then I started working on building the explosions up to be massive. Just the aspect of trying to jump from one spot to another spot that couldn't be reached until the right amount of orbs were collected, and blowing up everybody on the roof of a building with one shot was the funnest part in that game to me. The combat and all of the other stuff was just an added bonus.

I want another Crackdown game with new locations. I'd play the hell out of that.
In reply to
ramiuk1
ramiuk1
Commented on 2009-01-10 01:51:21
it needs CO-OP does it have it??
In reply to
Baleur
Baleur
Commented on 2009-01-10 02:22:49
Crackdown had crappy vehicle physics, nuff said. Yes, thats all i care about. :)
In reply to
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