Namco Bandai has just published some new screenshots of Ridge Racer Unbounded. The racing game has been delayed to 'later in 2012'. Stay tuned for more details.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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All comments (9)
Sad that such a classic series is being ruined.
Its also kind of offensive how they are taunting Ridge Racer fans with the flaming billboard. go to hell Bugbear. and burn.
And this is an Arcade style Racing series with its own identity, there was never any damage modeling, cop chases, cartoon crashing into buildings crap, Ridge Racer, Rave Racer and Rage Racer were all about highest for its time possible graphics with pretty, original cars not related to some real world car maker, top speed, top challenge, etc the series could keep evolving/growing in that already established identity because honestly this is not a sim and its not SEGA's Daytona/SegaSuperGT type arcade racers where those did have damage modeling but for arcade fun.
Honestly I really don't believe this was really Namco's idea and Bugbear should have just kept at making their own game instead of creating hostility with long time console/arcade gamers, Bug Bear is basically imposing their opinion on what Ridge Racer should be and that is not Ridge Racer at all.
This is alot like someone trying to make Super Mario or Zelda franchise into a first person shooter with guns and blood. or like some developer making a Street Fighter game with gory fatalities and nudity, or someone taking a Halo game with Master Chief in it and putting him on PlayStation 3, I could go on. Its offensive, its insulting and its going to kill the franchise.
And sure there are some "supporters" but the funny thing with these guys is that the last true console Ridge Racer was released in 2000, in Ridge Racer V. The portable consoles have held on to the identity no problem but RR6 and RR7 suffered from being rushed launch titles, even though RR7 turned out great anyways, it could have been better if the series was left alone as a PlayStation game as its always been.
And this is not a PS3 versus Xbox thing, its just obvious the money hatting going on to try and get playstation games on Xbox instead of focusing on investing in growing their own IPs like Project Gotham Racing (WTH happened with that series did Xbox fans not buy it?)
Other than that I do agree that Namco should have blocked this travesty from being pressured on them and allowed their internal creative teams to handle their own games instead of other devs screwing things up.
And this is an Arcade style Racing series with its own identity, there was never any damage modeling, cop chases, cartoon crashing into buildings crap, Ridge Racer, Rave Racer and Rage Racer were all about highest for its time possible graphics with pretty, original cars not related to some real world car maker, top speed, top challenge, etc the series could keep evolving/growing in that already established identity because honestly this is not a sim and its not SEGA's Daytona/SegaSuperGT type arcade racers where those did have damage modeling but for arcade fun.
Honestly I really don't believe this was really Namco's idea and Bugbear should have just kept at making their own game instead of creating hostility with long time console/arcade gamers, Bug Bear is basically imposing their opinion on what Ridge Racer should be and that is not Ridge Racer at all.
This is alot like someone trying to make Super Mario or Zelda franchise into a first person shooter with guns and blood. or like some developer making a Street Fighter game with gory fatalities and nudity, or someone taking a Halo game with Master Chief in it and putting him on PlayStation 3, I could go on. Its offensive, its insulting and its going to kill the franchise.
And sure there are some "supporters" but the funny thing with these guys is that the last true console Ridge Racer was released in 2000, in Ridge Racer V. The portable consoles have held on to the identity no problem but RR6 and RR7 suffered from being rushed launch titles, even though RR7 turned out great anyways, it could have been better if the series was left alone as a PlayStation game as its always been.
And this is not a PS3 versus Xbox thing, its just obvious the money hatting going on to try and get playstation games on Xbox instead of focusing on investing in growing their own IPs like Project Gotham Racing (WTH happened with that series did Xbox fans not buy it?)
Other than that I do agree that Namco should have blocked this travesty from being pressured on them and allowed their internal creative teams to handle their own games instead of other devs screwing things up.
ahem ridge racer has also been on nintendo systems (N64,DS and 3DS) and on the iphone not just on the playstation also why should ridge racer just be kept as a playstation game (rave racer has never been released on a home console), if you think by keeping ridgeracer the same way its been for the past 20 years then you are clearly daft, dressing it up in new graphics but with the same old arcade handling is much worse than releasing it on different consoles or letting another game developer inject some fun which is clearly lacking from current ridge racer games.
Activision making the games fail is something I don't understand, did they sequels suck, did the Xbox 360 gamers just ignore those sequels or were they playing something else.
Also the whole MSR dreamcast version is kind of pointless, isn't Xbox 360 several orders of magnitude more powerfull and hosting a much larger installed base and isn't the Xbox 360 so ridiculously easy to make games for that they should have been printing super high end graphics a long time ago.
I bought MSR and I played PRG on X360, the graphics are hugely improved so if Xbox 360 gamers did not buy the sequels why expect them to buy MSR? it makes no sense.
Ahem Ridge Racer 64 was a special agreement that game programmer graduates from Digipen basically went to Namco to try and make a Ridge Racer game on N64, as fans of RR they claimed in their opinion how great that would be and that is something of a problem.
You see its not like it was wrong of those fans from Digipen trying to bring that idea what is wrong is that they used their talents to remake someone else's creation instead of creating their own game.
Ridge Racer was always synonymous with PlayStation, after all it was Ridge Racer that proved Sega's incompetence during the Saturn days when instead of allowing their AM2 team the time they needed to fully reprogram (note how I do not use that nasty word "port") Daytona USA, Sega instead rushed them, like they did with a bunch of other Sega games to either meet the rushed launch in May 1995 or make a rushed holiday deadline like with Daytona CCE (and yes I own the Netlink Edition, the one you had to order from Sega direct that proved Saturn was fully capable but only if their devs were not rushed into meeting holiday deadlines.
And yes also on Dreamcast there was that idiotic idea of Bleem, of basically emulating PS1 games on Dreamcast, a stupid idea because it was Dreamcast games that needed to be played and created and funded.
Maybe thats what you are missing when I talk about Ridge Racer, the Xbox 360 audience already proved they did not care about that type of racer so why destroy it, turning it into a different genre and trying to shove it down people's faces instead of creating a new game or creating a new multiplatform racer without having to bastardize the Ridge Racer or any other racing game not created by the dev in question.
But the mentality of the Microsoft brass and related/partner companies is to take other franchises that became famous on another platform like PlayStation and put them on Xbox, why? why can't they allow game developers to take risks and make original IPs or their own IPs?
Why did they stop funding Artoon and other dev teams, Blinx was improving as a game and why not allow the internal development of new instead of capturing the old they did not create.
Also you miss my point on Ridge Racer games, they all are not the same, some tried different things but they always stayed true to the arcade experience, RRV did not play = to RR1 or RR4 did it?
But I also want to know just how popular PGR was on Xbox, how many copies sold? because I seem to remember a bunch of launch games getting 9+++s yet for some reason there was never a Kameo sequel, a Perfect Dark sequel... or even a Banjo Kazooie sequel of the current gen attempts.