THQ released these images of Saint's Row, which will be released next friday. Who could have known we would get two great free-roams during one month? The big questions is: Which game will you buy, or will it even be both? I'm probably going for both, cause they both played damn fine.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (26)
Looks good otherwise...
I so want this game to be good and polished. We'll just have to wait.
What's the other one? Just Cause? By the way, I love this site, it's the only place where i can get hi-res screenshots and vids without the lame bullshit articles. Keep it up, it's much appreciated :) !
On an SD set you wont see it, and your HD set would have to be per-pixel (which is nearly impossible using a HD signal due to overscanning, unless the TV can force per-pixel fit) or a very, very high end CRT like a 20" Sony PC monitor. Otherwise the tiny pixels will blend together as a free post-filter by your TV.
You also get true 2x MSAA at 720p, something almost no developer even knows exists.
It doesnt worry me that they are trying everything to make the game run properly, it worries me that it runs like utter turd in the demo even WITH them trying these tricks.
I tried the Just Cause demo and walking in the jungle looks amazing, I love whatever they did to the shader shadows hacking them into smooth edges instead of jaggied bitmap pixels. And it made me cry to think the FAR BETTER game that I would much rather play runs like crap.
What's the other one? Just Cause? By the way, I love this site, it's the only place where i can get hi-res screenshots and vids without the lame bullshit articles. Keep it up, it's much appreciated :) !
i bought my copy of SR 2 days ago, some shop in my country made a presale :]
game itself is quite nice, there are no such awful slowdowns as in demo,
but after 2 days of playin (2-3 hours a day) I have 30% done - so this game may be rather short. But after this time it feels almost like GTA :]
Just cause is a totally diffrent game from SR, if you have any questions, you can find me on Live!
The buzz around the game was enormous at the time, with all the 'leaked demo' videos popping up all over.
Capcom got it right with their demo timing for dead rising.
Maybe it's a problem with SDTV, because it looks great on my HDTV.
Looks good otherwise...
Again, it shouldnt worry you that they try their best.
And here's another OMFGWTF fact for you, PGR3 uses dithering for ALL soft alpha (world assets) including fences, palm trees, trees and some select textures. It's a clever way to mimic soft alpha but still use 2bit hard alpha and save (fillrate?).
At high resolutions its more than viable to do so, as was back in the Genesis days when it couldnt do true alpha blending, or the Saturn that couldnt do soft alpha on polygon faces.
And anybody with actual knowledge of these things is free to correct me.
thug: You already have a copy of the final game? You say it runs better.. I wont get my hopes up but I still hope for the best!
it runs much smoother than demo but it is still far from running at stable speed.
In some ways it may make sense. AFAIK, Xenos doens't follow the typical rendering quad approach of normal video cards, and does have a programmable alpah mask. Both of which would make this technique more efficient...
That said though, Xenos can absolutly rip through transparentcy blending (since it's all done on the edram).