Atari has announced The Witcher: Rise of the White Wolf for Playstation 3 and Xbox 360, here is the first images. The game will be released autumn 2009, including a new engine and a new combat system.
Atari press release:
LONDON, UK – 2 December 2008 – At the ATARI LIVE showcase event in London today, Atari and CD Projekt RED announced plans for the global release of The Witcher: Rise of the White Wolf on PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in autumn 2009.
Based on the story of multi award-winning million-selling PC role-playing game The Witcher and completely rebuilt pixel by pixel for the new generation of consoles, The Witcher: Rise of the White Wolf brings the unrivalled RPG experience to Xbox 360 and PLAYSTATION 3 with a brand new combat system for thrilling dynamic action, and a new engine delivering matchless state-of-the-art visuals. The game is underpinned with the evocative and enthralling story which helped secure the original game’s status as PC role-playing game of 2007, based on the mature and compelling universe created by renowned Polish fantasy writer Andrzej Sapkowski.
“The creative vision and dedication to the quality of the player experience that CD Projekt RED bring to the Witcher games is extraordinary, and it’s great to be working with them to bring the Witcher universe to console gamers,” said Phil Harrison, President of Infogrames Entertainment, the parent company of Atari. “Taking this brilliantly realised world to PLAYSTATION 3 and Xbox 360 gamers for the first time is a breakthrough in the development of this important franchise.”
“We’re thrilled to continue our great relationship with Atari, whose refreshing focus on quality fits squarely with our own, to bring Geralt and the Witcher franchise to an even larger audience – fans who expressed to us very clearly that The Witcher would be a natural fit on consoles,” said Adam Kiciński, CEO, CD Projekt RED. “Console gamers’ tastes are maturing; they’re looking for deeper story-driven experiences that are very hard to find in today’s console market. We’re developing this remake based upon the compelling narrative that helped The Witcher on PC sell more than a million copies and win more than 100 awards, building everything else from the ground up to be the definitive console RPG.”
Based on the universe created by best-selling Polish author Andrzej Sapkowski, The Witcher: Rise of the White Wolf puts players in the role of Geralt, a professional monster slayer who exists on the fringes of a complex society troubled by the kind of problems more commonly found on the front pages of newspapers than in a fantasy universe. Taken as a child, mutated, and trained in the arcane ways of the witchers, Geralt is a reluctant hero, who nonetheless finds himself all too frequently in the heat of battles that are not his own. In this world there is no right or wrong, only decisions and consequences.
With The Witcher: Rise of the White Wolf, the best PC RPG in recent years is being completely remade as the ultimate console RPG. The title is being developed by a core team from CD Projekt RED working alongside France-based Widescreen Games who provide their cross-platform DaVinci engine technology. For more information about The Witcher visit www.thewitcher.com and for more details about Atari’s entire product line up visit www.atari.com.
All comments (23)
They said they are gonna make a new combat system for the consoles just because for the controls.
Is the combat gonna be something like DMC, God of War, NG type where you press the buttons to do the sword swings and use magic, or is it something else?
If so, then I will definitely keep a closer eye on this, if not, then, ah well.
At any rate...it looks good. If these images are actually representative of what it'll look like running on my 360 it sure does whip the PC version.
*edit: also, looks kind of weird that he's using the wrong sword in all pictures applicable ^^
And yes, I knew it was a RPG and that is something I will remember.
Site for the game: http://become.thewitcher.com/
One thing I forgot to say in the other thread is that the musics are awesome. Main menu one is so great.
I mean as long as I do the attacks by pressing the buttons on the controller fighting in real-time is good enough for me.
I like the art and its settings, music, and RPG...combat is the only thing that worries me.
I am definitely not expecting action combat like DMC/NG type from this title because of the footages I have seen of The Witcher.
But if the combat is about me pressing a certain button to attack and use magic...etc. then its fine by me.
I'll be sure to keep an eye on this one.
These screenshots look more like mockups / concepts than even bullshots. The way the shadows look in the one shot look pasted in.
Anyways I hope this one turns out well. I think it's a very good idea to release this on consoles, because even the horrible Two Worlds sold LARGE amounts on 360. WRPGs on 360 = goldmine.
Witcher/Dmc clone = fail...period
I want my sci-fi action WRPG! :(
Also, I have a thing for reflections on the ground, so I was pretty impressed by the reflections on the marble. Just because I think its totally awesome for some strange reason.
While this game is good, i was honestly dissapointed by it (on the pc). No character customization, no classes to choose from, no real difference between weapons or armor, it just wasnt an RPG, it was a 3rd person action game.
Obviously they skipped out on the character creation as the game is based around the novels and the main character of those stories. How could you tell the story of Geralt the witcher if you made him Mr. Derp the Paladin instead? :P