EA will get some spotlight too with Valve's Left 4 Dead, which is released this week. The interview was done by Microsoft's XCN, and the questions were submitted by the members (us and other sites in Europe). Chet Faliszek, writer at Valve, answers the questions covering game mechanics, AI, weapons and much more.
Answered By: Chet Faliszek, Writer, Valve
How long has this project been in the works at Valve?
Chet Faliszek: Well it really all started with Turtle Rock Studios, a company that has worked really closely with us, updating Counter Strike on the PC with us. They started on it four years ago, but I’ve been on the project for almost two years now.
So this is not a scripted game at all?
CF: Exactly! You never know where combat is going to happen. You never know where the breaks are. The cool thing that happens is that it pans out differently every time you play. It does the cool horror movie thing of ‘all hell broke loose’. And you’re just waiting for that bad moment to come pounding down on your guy, right!
How big is the world, and how is it laid out – in chapters, or a continuous open world?
CF: There are four scenarios, each broken down into five maps or ‘Chapters’. Like most movies they’re 1.5 to 2.5hrs long for a new player. It’s an experience that players can have online together over an evening. Let’s say you just want to go out and play for a while, you’re not going to want the full eight-hour experience right? Our wives and loved-ones would not let us! But in an hour and half you can have the feeling that we started something and we ended it.
Let’s talk about the zombies some more. In the movies, zombies are usually stupid and slow. What kind of A.I. does a slow and stupid zombie have?
CF: The common ‘Horde’ is definitely your class of kind of dumb zombies. They’ll wander around in a stupor and not really do anything until you set them off and they’ll come running after you. They’re not really coming after you. But the infection is also mutated, and the mutations will come in the form of The Smoker who has a 50ft prehensile tongue, we’ve got the Boomers – bug giant guys filled with gas, and if he vomits on you you’re covered in bile and all the infected in the area will come after you. There’s a Hunter, which leaps – and if he pounces on you he’ll rip you apart until someone comes and gets him off. And then the Tank is just this big giant bruising guy who can just punch you and send you sailing!
In addition to the weapons, are there any cool gadgets that can be used against the zombies?
CF: See, the game is about these four survivors who aren’t military, who aren’t trained. It’s kind of like you or I. They don’t even know each other until this starts, so the weapons they have available to them are what they find in that kind of situation. You’ll see your assault rifle, your shotgun, things that you might find in the hunting store. Equally though there have been Molotovs that some people have put together, and you also have the Pipe Bomb. Some players have already figured out that the Infected get set off by noises; if you throw it the infected go crazy for it. And when they touch it they all blow up.
How much can players affect the environment? Can I collapse buildings, explode vehicles and use these against the infected?
CF: On the infected side, let’s say if you came out as a Tank you could smash these cars around. You can also bash through some of the walls. Only in the finale do you make a stand, and there you’re given extra tools like propane tanks and petrol cans, sometimes you might have a mounted gun, or other stuff that’ll help you get through the world.
We really had a good starting point with what Turtle Rock had done, we’ve had a strong vision of the game for a while. One of the things that it does, unlike a game like Counter Strike, it became really clear that this is a game that, when you play with your friends, horrible things happen to you and you just laugh! You have a fun time! And that’s what a zombie apocalypse should be!
I’ve always been a huge zombie and horror fan. This has been a chance to go into that world. I wanted to make sure that we had our own fiction and our own world.
Where do you stand on the whole slow versus fast zombies issue?
CF: We’re in the fast zombie camp here! They’re gonna come running after you and it’s going to be horrific!
All comments (13)
How long was the demo up for anyway? Seeing as silver users have to wait a week, there must not have been much opportunity to download the damn demo for us...weird.
And for the record, the full game is horribly difficult even on Advanced, during the later stages of the chapters :O
Its an absolutely amazing game, the feeling you get from the total chaos when 50 zombies run at you, while your friends are being pulled back by giant tongues, while the music intensifies and the distant whimpering of a witch requires you to have your flashlights off in order to not alert her...
Not much else comes close, the only other game delivering the same feel would be Dead Space <3
Game is in a class of it's own! buy it!
I liked the demo, i'm sure it'll have legs online on the 360 in the campaign. But i think the playing as the zombies will be nothing more than a cheap novelty.
Hopefully the AI director will live up to its promise..you dont really get a good idea of it in the demo. And when playing online you're bound to end up playing the same chapter thats favoured on the servers like any map, so the AI director really needs to keep things random and fresh there.
When I played it online, my entire group was knocked down once and I ended up alone. Of course I wanted to help them up, but they were pretty far away. Suddenly a huge horde of zombies came out of nowhere and I ran to a small dark room to hide. I closed the door and turned on the flashlight while the zombies started breaking down the door in front of me. I quickly switched from pistols to my Uzi hoping that I just might survive this. Just as I got the weapon up ready to face the zombies I realized that I was out of ammo..
Anyway i hadn't noticed the time untill i realised the wife/kids had gone to bed, it was 23.00! i started at 21.00 and got so engrossed in the game i didn't even know what was going on in my own house lol!
So first ep took us 2hrs and we didn't even get to complete it! im guessing those divs over at IGN only played it on Easy and ran through the game without checking out the complete map.
Also im on PC so im betting it will take you longer on 360 what with the controller slowing you down?
I haven't tried multiplayer yet, but will do tonight! (thank god for Steam)