Learn more about Inversion by watching this behind the game video where Saber Interactive talks about the game's story and gameplay.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (11)
Nobody is saying you have to buy inovation, but the point was that at the very least they are "trying" something else and not the "been there, done that" approach.
:D
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
2. You don't need to be so dramatic
3. The very fact that we're on a site like this shows that we have a genuine interest in games, and aren't purely subject to commercialism. Also, I'd happily give every game a try, if you'd buy them for me. Well maybe not Damnation.
Don't mistake criticism for creative apathy. Some people are going to be more picky than others when it comes to spending their hard-earned cash.