About the game
- Inversion
- X360, PS3
- Published by Namco-Bandai
- Developed by Saber Interactive
- French release: March 30 2012
- US release: 2012
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All comments
Demo would be nice.
Which I kinda like
But i do like the fact they are not bullshots :D that i like.
This somehow reminds me of Unreal Tournament?
Which I kinda like
I'm only guessing at this point what it plays like from the footage and while i can hardly blast a company trying to put a spin on things, it's a move i don't think works any more now that we've seen so many spins already in this genre
Sadly looks like it will bomb
To make these sort of things work the gimmick needs to be so deeply imbedded into the very core of the gameplay that it stops being a gimmick entirely. Red faction guerrilla, while a commercial flop, did this really well. The destruction didnt feel like an afterthought to the shooting. It felt integral to the gameplay. This game lacks that imo. It looks like a shooter with a gravity gimmick. Which is probably what it is.
If you watch videos of this game it doesn't look like a gimmick or a small part of the game
Pretty interesting idea with gravity, nice colors too.
Demo would be nice.
really? all i see is grey and yellow
really? all i see is grey and yellow
First make a good shooter, then think about possible gimmicks.