Killzone 3 is without a doubt another strong exclusive title on Sony's console. Guerilla released a new batch of images from the preview code of the game and you just need to come inside to see them all.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (37)
I enjoyed the beta as well, not as laggy as KZ2 at all
http://n4g.com/news/389844/halo-3-odst-ai-cant-dri...
http://n4g.com/news/75426/halo-3-a-i-andquot-large...
Weapons, classes, horrible balance in the beta, I hope they fixed it and is more like Killzone 2.
Controls are much smoother and responsive now, but it still feels a bit stiff when you aim around and stop and aim again, not as smooth as other NORMAL FPS controls LOL
But anythings better than the bad Killzone 2 controls.
That being said, I can't wait to buy it in February, looks amazing!
That aside this looks really cool =) Due to not owning a PS3 I can't comment on how either of the other two games ran but I can say that at least KZ2 and this one really good and interesting. Perhaps with the addition of even more diverse environments this series can end/carry on at a high.
http://n4g.com/news/389844/halo-3-odst-ai-cant-dri...
http://n4g.com/news/75426/halo-3-a-i-andquot-large...
@ below: Hey :)
Welcome here dude!!
I've had killzone2 since june now and i'm still struggling to finish it. I just find it an adverage game. Alot of whats working against it though is that damn ps3 controller! I've been spoilt with the 360 controller when it comes to console fps games..i just cant get used to the ps3 controller, and its seriously the first thing i take into consideration now when deciding what multiplatform fps, or racing game, i'm going to get. I need my triggers!
Saw a vid on GT earlier using move on it. I'd actually seriously think about getting move if it makes a difference for the better
I really don't know what the troopers at Guerrilla have againts good image quality. If it isn't blured to a mess like the previous killzone, it's a grainny effect that goes against the image making the aliasing even more noticeable.
Guerilla games are making crytek look silly. I feel kinda sorry for them, with the whole backlash from the PC community and then having to go up against an obviously superior console shooter - killzone 3. This mops the floor with it visually too from the looks of things, not just from a gameplay standpoint.
also, Crysis 2 looks to be more wide open and vertical with its environment. The linear and limited scope of the level here gives it a pretty significant advantage, plus the focus on PS3 versus PC,360 and PS3. It adds up.
Crysis 2 also looks to have smaller 'battles' with lower enemy counts and smaller bosses, not to mention not as varied an environment (snow particles and interaction is very processing heavy) so I would say Crysis 2, in some aspects, has a much more limited scope than K3 - that and it looks quite a lot worse graphically.
Hit the nail right on the head with the one platform focus though. Yet another reason why generally exclusivity > multiplatform (and, tbh, why Crysis 2 should've stayed a PC exclusive)
as for Crysis, it would have looked a lot better had it been PC only yes, but money is more important.
My other main criticism with KZ2 was the long stretch of samey environments at the earlier part of the game which made it feel a bit repetitive but towards the end of the campaign Guerrilla really opened it up with some stunning vistas and some vehicle gameplay that felt better than the FPS stuff. The sequel at this point seems to be addressing all my complaints nicely and I think it may just be the shooter to beat in 2011.
Still, I miss the dual functionality of the weapons from KZ1, they should have brought that back this time.
The controls are even better in Killzone 3, yes even with "precision" on in Killzone 2.
Though when you aim around and stop and start moving your aim again, there is some weird stiffness to it, I can't explain it exactly, but its not as smooth as games like COD, Halo, Crysis and other FPS games that has NORMAL controls.
But it is much more playable this time around, so no worries :)
@Shazui
As a busniess, any busniess, they want as much money back of the loss of the development as possible.
Besides, sure Crysis was a graphical benchmark, but alot of people couldnt be able to play it, so EA wants more people to play it and enjoy it...what other way to do it than put it on consoles.
I remember Crytek said they are developing the game seperetly on each platform, meaning no ports on any of the platforms.
On PC it will look great considering you can MOD the hell out of it, on consoles...what you see is what you get.
For example Crysis 1 did look good, but IMO it looks dated unless you put in some very high MOD settings into it, again...mods is what made Crysis 1 so damn good looking, and to give you good perfomance.
I am glad Crysis 2 is on consoles as well (yes I have a PC that can run Crysis on high/very high around 30-40 fps), as I am not a big graphics whore, I think the trailer they released was badass...especially the slide and shooting!
Also, the level int he beta that had the mech, i really HATED the grain filter, I dont understand why they added that nonsense in it.
I also agree about the framerate, sometimes it went a bit too slow than normal.
Again, when they add so much graphics into a game + tank like controls and the engine isnt optimized to go above 30 fps, it becomes annoying.
There is a reason why games like Halo, Crysis (with good enough FPS) and COD is liked for its controls and framerate. Its fast and smooth and with the help of the controls, no complaints.
I said this before, I will say it again...making your aim move slow and feel weighty doesnt change the gameplay, that is not what sets you apart from the rest of the shooters.
Gameplay, modes, features do, I still wish they could get rid of the weighty feel of the controls in Killzone period and make them normal like COD, Halo...etc.
I guess this is where my precious Crysis 2 comes in LOL :)
But compared to Killzone 2, controls are fine in Killzone 3, but they better damn well fix the classes and weapons in the multiplayer, in the beta it was horrible.
If they havent overhauled the MP since the beta, then I will stick with Crysis 2 MP (considering I love it much more than KZ).