Rockstar Games has released five new screens of their dark detective thriller L.A. Noire showing the lifelike characters.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (6 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (42)
Just show more of the shooting in the trailers, fool the people, then they get a not-shooting game, and let the Brutal Legend fiasco begin! :D
http://images.gamersyde.com/image_infamous_2-13220...
http://images.gamersyde.com/image_l_a_noire-14374-...
http://images.gamersyde.com/image_infamous_2-13220...
Also looks like they're employing extremely low LOD distances and texture filtering
http://images.gamersyde.com/image_l_a_noire-14374-...
versus
http://images.gamersyde.com/image_infamous_2-13220...
MLAA really would improve this game's IQ too. Love the facial animation though and it looks like it's going to be a far cry from 'hold-your-hand' open world games they've made before.
http://images.gamersyde.com/image_infamous_2-13670...
http://images.gamersyde.com/image_l_a_noire-14374-...
Also looks like they're employing extremely low LOD distances and texture filtering
http://images.gamersyde.com/image_l_a_noire-14374-...
MLAA really would improve this game's IQ too. Love the facial animation though and it looks like it's going to be a far cry from 'hold-your-hand' open world games they've made before.
The lighting just looks weak to me, even without AO. It's too white, the shadows are far too black, there's no ambient at all (no simulated bounce of any kind). Obviously there are limits to what can be done realtime, but you can fake a great deal, and the lighting in Rockstar's Rage engine (GTA 4 & Red Dead Redemption) is far superior.
I only played the Infamous 1 demo, but I didn't think it came anywhere near what Rockstar was doing( draw distance and physics-wise)...
A crime has been commited, you investigate the crime scene like in an adventure game (search for evidence, objects of interest etc.), then come the interviews with possible suspects where everything you say is scripted but is determined by 3 choices (I think they were: believe, don't believe, accusation or something in the likes), then you should be able to determine the one who did it, and then it's the arrest (could be car chase, shootout, ...).
The preview didn't talk about a story arch, but there must be one.
The interviews or interrogations are influenced by which evidence you are able to gather in the crime scene (if you miss things, it will be harder to push the suspects buttons). Based on the facial animations and what or how a suspect tells things; you should be able to determine if someone is telling the truth.
The one thing that confuses me though, is how failure is handled in the game. I mean, if you don't gather enough (or the right) evidence, and you don't have the proper information to interrogate, will it just make you go back and try again, or can you actually convict the wrong person/let the criminal go? I really hope it is the latter, and not just a big hand holding, linear, playable movie style game. I guess the only way it would work properly is if the game is huge and extremely dynamic, so let's hope that is the case!
I only played the Infamous 1 demo, but I didn't think it came anywhere near what Rockstar was doing( draw distance and physics-wise)...
http://images.gamersyde.com/image_l_a_noire-14374-...
http://images.gamersyde.com/image_l_a_noire-14374-...
Hopefully they'll bring it to PC so we can solve that, though ;)
Of course the true reason Microsoft jumped into a console genenration while pulling the plug on XBox 1 was always to prevent Sony from also getting a GPU like G92b or GT200b where Microsoft's PR poster machine would not be able to make claims of xenos PR hardware features that are actually not being used at all because their console is just a Direct X box and not a platform where developers are allowed to make direct calls to the GPU unlike Sony's or even Nintendo's hardware.
Of course the true reason Microsoft jumped into a console genenration while pulling the plug on XBox 1 was always to prevent Sony from also getting a GPU like G92b or GT200b where Microsoft's PR poster machine would not be able to make claims of xenos PR hardware features that are actually not being used at all because their console is just a Direct X box and not a platform where developers are allowed to make direct calls to the GPU unlike Sony's or even Nintendo's hardware.
1. PC hardware is not universal, it's always unique
2. More money in multiplats on consoles
- higher price of console games
- piracy
- less gamers on PC (or less PC gamers buying games, either way)
3. Console exclusivity pays money for exclusive publishing rights
It's a shame :/