Codemasters released the intro video of Operation Flashpoint 2, where the history of the game is revealed.
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Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
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All comments (18)
Are they joking?!?
On PC it's 32 players, which i guess is pretty standard.
But only 8 players on consoles?
I was actually considering buying this game on release day, but now I'm sure I'll never buy it.
Not sure how big the maps are in MAG, but at least they understand what multi-player is all about.
MAG on the other hand is an exclusive.
My ps3 is hooked up to a projector and a 92" screen, so I'm gonna stick with that setup. It just blows my mind how one company can squeeze 256 players onto a map, but another maxes out at 8. It's pathetic. I'm not asking for miracles, just 32 players.
MAG is a MMO shooter, which seems very arcady
OFP2 is a realistic military shooter which includes stuff like bullet physics and realistic looking/sounding/working weapons
MAG and OFP2 are 2 totally different games, like comparing apple's and pears
My ps3 is hooked up to a projector and a 92" screen, so I'm gonna stick with that setup. It just blows my mind how one company can squeeze 256 players onto a map, but another maxes out at 8. It's pathetic. I'm not asking for miracles, just 32 players.
And Mag will make alot of scarifices for those 256 players.. most obvious in its visual downgrade for a start. Plus you'll likely to see no more action than you would in say cod4 with its condensed maps..as you're not going to be seeing those 256 (thought mag was supposed to be 300players?) players on your screen at the same time.
The size of the battlefield is something that they emphasize allot.
But a large map with 4 vs. 4 players seems (to me) like a poor choice in use of the consoles abilities.
My biggest fear for this game, would be that i ends up with 4 snipers camping out in each end of the map. :(
Personally I think a game should never have better graphics than game-play. Sure, I'm all for realistic lighting /bullet-drop/ wind effect, but not at the expense of good game-play.
I would only be playing the on-line multi player part of the game, because I find the story (if any) kinda thin.
But let's see what the reviews says when it's released.
As far as me not knowing what I'm talking about: Have YOU actually played any of the games FireWire? If so, please let us know what you think of them.
I wasn't comparing the actual games, just the amount of players.
If Codemasters needs too dial back shadow detail or the texture detail on trees, to allow for more players, then they should do so. Then all the purists can play on PC's, and get all the pretty graphics they want. I for one would rather have 32 players, than pretty trees with pretty shadows.
But hey , that just me.
"Extensive PVP and Co-Op support, with options to play through the campaign co-operatively with up to 3 friends, as well as varied multiplayer PVP game modes catering for up to 8 players on console and 32 players on PC."
Maximum 8 players.
I had just hoped for a nice big, sand box, realistic fps.
Something along the lines of Battlefield 2 (but without the bugs ;o)), but i guess that only in the pc realm.
I'm currently playing Battlefield 1943. It's a bit to basic for my taste. Maybe I'll switch back to KZ2.
Do any of you know any other good multiplayer shooters?
Preferably large maps?
They allow 32 players on PC, so i assume the maps are designed for that many players?
Maby the problem is that it was designed for pc, and they had to dial it down for the consoles, due to issues that occurred during porting. Who knows.
My ps3 is hooked up to a projector and a 92" screen, so I'm gonna stick with that setup. It just blows my mind how one company can squeeze 256 players onto a map, but another maxes out at 8. It's pathetic. I'm not asking for miracles, just 32 players.
You think the console-owners will be hosting their own games.
That would indeed bring down the amount of players, ass it would depend on the host's Internet connection speed.
I believe it's the same case for Warhawk. If you host your own game, the amount of players in the game is dependent on your connection speed.
The size of the battlefield is something that they emphasize allot.
But a large map with 4 vs. 4 players seems (to me) like a poor choice in use of the consoles abilities.
My biggest fear for this game, would be that i ends up with 4 snipers camping out in each end of the map. :(
Personally I think a game should never have better graphics than game-play. Sure, I'm all for realistic lighting /bullet-drop/ wind effect, but not at the expense of good game-play.
I would only be playing the on-line multi player part of the game, because I find the story (if any) kinda thin.
But let's see what the reviews says when it's released.
As far as me not knowing what I'm talking about: Have YOU actually played any of the games FireWire? If so, please let us know what you think of them.
I wasn't comparing the actual games, just the amount of players.
If Codemasters needs too dial back shadow detail or the texture detail on trees, to allow for more players, then they should do so. Then all the purists can play on PC's, and get all the pretty graphics they want. I for one would rather have 32 players, than pretty trees with pretty shadows.
But hey , that just me.
Secondly I understand what you are trying to say but you must understand that MAG is a totally different game then OFP2. MAG might have a max player count up to 256, but there's no way you are actually gonna encounter that amount of players at once because that would be a massive lag fest ping wise and graphics wise...
I agree that 4v4 is a bit thin, but there might be a option to support the teams with extra AI players (still no excuse)
"You and your fellow Marines should expect to engage scattered but heavily entrenched PLA positions."
So the opposition is spread out. But heavily entrenched is probably not 4 guys with submachine-guns.
A USMC squad most commonly consists of 12 soldiers (3 fireteams of 4 marines + 1 squad leader), i doubt the Chinese differ much in their setup.
Defending a particular area could easily take 2 or 3 squads.
Now this would be OK in co-op mode (you + 3 friends), if we assume that tis only gonna be SPEC-OPS hit 'n run type operations (even though 4 man spec-ops teams are a bit undermanned), but if you look at the trailers, you've got tanks, choppers (gunships and personnel carriers), armored carriers, etc... and the soldiers you see running around are not spec-pos, they are Marines.
Sure maybe the rest of the teammates could be filled in by bots, but it's always more fun with real humans.
I think the single player (or co-op) part of the game is gonna be better than the multiplayer.
In the end, it's a different experience for different people.
Some prefer the smaller teams and the (kinda) locked-down story-mode, others prefer bigger teams and the more open go-where-want-mode.
I'm not saying one better than the other, I just prefer the latter.
Secondly I understand what you are trying to say but you must understand that MAG is a totally different game then OFP2. MAG might have a max player count up to 256, but there's no way you are actually gonna encounter that amount of players at once because that would be a massive lag fest ping wise and graphics wise...
I agree that 4v4 is a bit thin, but there might be a option to support the teams with extra AI players (still no excuse)
I see your point, but I just think that in their (Codemasters) quest for realism, they ended up a wrong place. I would gladly give up some of the details for more players.
I don't need to see 32 players at the time (Don't think i have ever seen 32 players simultaneously in any game), but i want them "around" taking other objectives, providing cover fire , you know "military stuff" ;o)
Immersion into the battlefield is important for realism.
It's gonna take more than beautiful lighting and shadows..
It's gonna take more than bullet dynamics and physics..
And it's gonna take more than 3 teammates.