DjMizuhara never forgets about those of us who do not have optical fiber at home and who may have been disouraged by the size of the demo of Ratchet and Clank: A Crack In Time that was released on the US PSN. The demo lets you play as Clank and is a mix of platforming, puzzle solving and combats and the good news is that another demo in which you will play as Ratchet is already planned for next week. We should all be very thankful for today's video as DjMizuhara has a very bad cold and should probably have been in bed instead of capturing it for us.
Update: Images added.
All comments (35)
I love R&C, especially Clank, don't know why just do.
Looking forward to picking this up.
good to see as always another ps3 exclusive having a 2 star rating.lol the unbiased people on this site crack me up...
I really appreciate the animations in this. They're really unique and second to none.
And of course, the humor really makes this game. It's rare for games to give me a laugh these days, so that's a big plus.
One of the games that will make my holiday great. Who agrees?
I love R&C but I do think the series could take a hiatus at least after this one and maybe reemerge in a few years with a slightly more realistic look, I stress the word slightly because going to far in a "mature" direction would cut the balls off the whole enterprise. The only reason they have almost made too many games in this series is the fact that Insomniac are so incredibly hardworking they literally have been able to produce high quality in quantity.
Serious does not mean realistic, it means less childish and toy-like in nature. I don't see why this concept is so hard for some on here to grasp lol...
But obviously the theme is more certain people wanting to defend a Sony exclusive to the death, even if it isn't meant to be attacked. Or so it seems, at least I'll admit I could be wrong...
and Korndog: I didn't say make THIS game more serious, i said make A game more serious. It's like I'm speaking a different fucking language lol.
Serious does not mean realistic, it means less childish and toy-like in nature. I don't see why this concept is so hard for some on here to grasp lol...
But obviously the theme is more certain people wanting to defend a Sony exclusive to the death, even if it isn't meant to be attacked. Or so it seems, at least I'll admit I could be wrong...
and Korndog: I didn't say make THIS game more serious, i said make A game more serious. It's like I'm speaking a different fucking language lol.
you simply cannot have a serious game with cutesy characters. and if you change the way the characters look/are rendered (realism perhaps?), then you may as well just call it uncharted.
but hell, maybe if you actually elaborated on your idea then we wouldnt be having this discussions, so please, explain to me how someone goes about making a game such as ratchet and clank more "serious"? without changing the very foundation of the game itself? give the guy a hoody? and dress him in black? throw in a few cuss words? set the game in grey and brown environments? add some gore? give the guy a complete attitude problem and remove all likeability from said character? (jak 2 onwards)
serious + traditional platformer dont mix imo. whether realism is involved or not. it esentially takes away the very reason i love such games. escapism in video games are becoming a rarer and rarer breed since everything is going for a grounded, serious and realistic approach, ratchet and clank however still harkens back to the time where seeing an inteligent, mutated goldfish (jamespond) was awesome. now it's all about realistically modeled characters in realistically modeled envionments holding realistically modeled guns shooting realistic enemies following a serious grounded story. which is fine and dandy in the action adventure and FPS genre, but if that sort of mentaility when it comes to developing games even looks in the direction of these traditional platformers (of which there are few enough already) then frankly they can fuck right off.
Serious does not mean realistic, it means less childish and toy-like in nature. I don't see why this concept is so hard for some on here to grasp lol...
But obviously the theme is more certain people wanting to defend a Sony exclusive to the death, even if it isn't meant to be attacked. Or so it seems, at least I'll admit I could be wrong...
and Korndog: I didn't say make THIS game more serious, i said make A game more serious. It's like I'm speaking a different fucking language lol.
While it might sound like a nice idea to make a more serious platformer, what you basically end up with as I said before is Uncharted, which combines platforming and shooting on the opposite end of the style spectrum of Ratchet and Clank. If you go in a realistic direction it becomes harder to justify jumping around on floating platforms because why the hell would anyone make a world like that? The most successful example of a science fiction based platformer so far in my opinion would be the Metroid Prime trilogy but there were still more than a few times in those titles where the overriding logic of the world was kind of a stretch.
Just look at Harry Potter or any fantasy setting. You could easily use that type of a world to employ platforming and unique weapons, or as I siad, sci-fi would work just as easily. Those are just two examples. Making up your own unique world would be the most obvious/easiest choice.
Nothing about the R'nC or Jack formula couldn't work with a more "tim burton-esque" style/theme to the game.
And I never said to stop making R'nC game either, only that it would be nice to have a little variety in the genre b/c it seems like all devs have a very closed mind about how these platformers should look (they are all too similar IMO).
All I'm hearing is closed minded sounding opinions, I've yet to hear any objective solid reasons for why this wouldn't work well at all.
Metroid Prime is a great example of a game creating it's own rules and style that mixes between serious and cartoon like graphics/tone.
It seems like you guys (mainly Korndog) are just focusing on the extreme opposite of cartoony, and not actually paying attention to what I am saying. And as for attacking me for not elobarating more....you didn't have to assume so much about my line of thinking either did you? Funny how that works both ways...
Obviously, for no apparent solid reasoning, nobody is going to do anything but blindly attack me on this and it's grown annoying and tired in a hurry. I'll just say that I personally would like to see someone have the balls to give this type of game a try. But to act like there is some sort of videogame law of nature to prevent this from working sounds quite silly IMO.
It looks like Im the only one who thinks the platforming market doesn't need to conform so strictly to such a limited style of presentation. But obvioulsy this is something that really seems to offend people, as silly as that seems to me.
LOL thanks, glad to know at least someone is taking to time to read carefully. It's frustrating how many comments give away the lack of comprehension based on the implications alone.
If they wanna simply disagree fine, but the respones show otherwise...
They seemed to focus too much on "realistic" and not enough on just a more serious and dark tone. Nothing in the R'nC world feels dangerous or evil really. I'd like a game in that genre that had a more serious sense of consequences, not just silly antics the whole way through.
I think R'nC are great games and they have a spot in the market no doubt, I just think it's quite foolish to think platformers need to fit so rigidly into such a restricting set of parameters.
I would just like a little more variety to this genre, one of the reasons I think it's not well supported anymore tbh.