Our friend m0dus sent us word of a new trailer of the game he's been working on on his spare time since a few months now, called Last Alarm: The Argus Complex. This is done using XNA and will work on both PC and Xbox 360, and for a game done by non professionals it sure doesn't look bad.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (30)
Also, what's with the NeoGAF logo in the end? Not like the forum made the game, just one guy from it.
A lot of the 'non-pro' games that go retail are usually made by people who got a lot of experience at some large company (for example Lionhead studios -> Rag Doll Kung Fu -> Little Big Planet).
Anyways, the subject game's video looks very slow paced, and not especially interesting to me.
Anyway, this looks good. Professional really, except the trailer shows more of the game- and development logos than actual gameplay. I'm not sure if I would buy this - there are so many games like this on Xbox Live Arcade. It's a sad thing Geometry Wars invaded Arcade in first place, every single action title looks just like it. C'mon developers, how about some inspiration?
Anyway, this looks good. Professional really, except the trailer shows more of the game- and development logos than actual gameplay. I'm not sure if I would buy this - there are so many games like this on Xbox Live Arcade. It's a sad thing Geometry Wars invaded Arcade in first place, every single action title looks just like it. C'mon developers, how about some inspiration?
Either way, I've never heard anyone complain about the gameplay elements of Omega Five at all, please don't put down that game because you want to argue that this one looks good.
I disagree that it looks very professional, it looks like a well made user game. The trailer shows TONS of CG art (which looks like it's from 1995), there's a lot of professional titles that show more gameplay...
What other Arcade game looks like Geometry Wars?
What Arcade game doesn't look like Geometry Wars? In terms of controls, many do. Just look at the list of action games released where you have to control a vehicle with the left stick and shoot with the right one...
If I'm not mistaken, the only NEW SHUMPS on XBLA right now are Aegis Wing and Omega Five. I wouldn't begrudge a game that kind of control at all. If being unoriginal is doing things right, then there should be less 'original' games.
It's also sad that Omega Five has sold as poorly as it is, with as great of a game as it is. Better than most SHUMPS by far, and the greatest one in quite a while, yet people didn't buy it. Basically I'm just annoyed at anyone who would pass on Omega Five and buy something like this game instead.
1) this game is made be two people on the neogaf Forum-- me and Ghost
2) it will be for PC and, if we get the chance, xbox 360. It will be FREE. We this is a learning experience for both of us, and we couldn't think of trying to charge people. (besides, we can't be bothered with trying to spend your peoples' microsoft points, the conversion is too complicated. ;) )
3)The game has more than what you are seeing here, this is just a small preview
4) Most important of all, that big ship at the end is indeed named Bl1mBl1m.
1) this game is made be two people on the neogaf Forum-- me and Ghost
2) it will be for PC and, if we get the chance, xbox 360. It will be FREE. we can't be bothered with trying to spend your peoples' microsoft points, the conversion is too complicated. ;)
3)The game has more than what you are seeing here, this is just a small preview
4) Most important of all, that big ship at the end is indeed named Bl1mBl1m.
Will not play it if it isn't free.
1) this game is made be two people on the neogaf Forum-- me and Ghost
2) it will be for PC and, if we get the chance, xbox 360. It will be FREE. We this is a learning experience for both of us, and we couldn't think of trying to charge people. (besides, we can't be bothered with trying to spend your peoples' microsoft points, the conversion is too complicated. ;) )
3)The game has more than what you are seeing here, this is just a small preview
4) Most important of all, that big ship at the end is indeed named Bl1mBl1m.
Nice lil' project indeed. Will definitely give it a go.
Can I ask what other tools did you use for this game?
I'm curious because next year I'll have a module dedicated to XNA, and was thinking of starting a project to get a bit of headway into the subject.
In any event I do see quite many flaws in this title sadly, first off to many enemies showing up at sides and you have basically no way of attacking them, also side scrolling is upwards on a widescreen monitor making them having insane big area to attack you and you basically can do nothing.
Thought this is my only complaint about this title, I haven o clue how it plays thought even with that as that I for sure need to try it out.
As for omega five, it was decent but it didn't folow standard shmp rules, it had to big hitbox...
In any event I do see quite many flaws in this title sadly, first off to many enemies showing up at sides and you have basically no way of attacking them, also side scrolling is upwards on a widescreen monitor making them having insane big area to attack you and you basically can do nothing.
Thought this is my only complaint about this title, I haven o clue how it plays thought even with that as that I for sure need to try it out.
As for omega five, it was decent but it didn't folow standard shmp rules, it had to big hitbox...