September is upon us and soon IL-2 Sturmovik: Birds of Prey will be released on Xbox 360 and Playstation 3. Here is the launch trailer of the game.
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (2 Weeks ago)
der_ton Pretty sure Loakum was making fun of religious naive people who thought that God and Trump have a good connection. And the most recent "Bruh..." means "Bruh, don't you get my sarcasm?" (3 Weeks ago)
Loakum @b0vril: Bruh… (5 Weeks ago)
b0vril @Loakum: You know who else God protected from assassination? Hitler. (8 Weeks ago)
Loakum God protected Trump. The world witnessed that miracle. (9 Weeks ago)
Loakum *juice (it’s a potent brand, that causes typos) lol (9 Weeks ago)
Loakum Trump keeps winning! *takes a victorious sip of grape huice* (9 Weeks ago)
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All comments (16)
I hated anything other than arcade flying though, I think they went *way* overboard with the other more "simulated" flying modes. There is NO WAY a plane like a spitfire will simply go out of control and crash simply because of a somewhat fast rotation to one side. Impossible, so in other words, their simulated flying is just bullshit. I wonder if this is a console thing only, or if it'll do that on PC too, specially with a joystick.
The graphics are also really good. The only thing I worry about is mission variety, so I will wait for reviews to see what the full game is like.
Everyone with a little interest in flight know how difficult really is even keeping a modern plane in a straight path. Not to mention those WWII "monsters".
I gave the game a run with both the Saitek Aviator stick and the Thrustmaster HOTAS, and ended up preferring the first because of the analogue Hat switch. The 4-directions digital one of the HOTAS makes the game unplayable on simulator mode.
I'm playing the demo to death, and really can't wait for release.
Anyway, i personally think playing this one on arcade or realistic mode is nonsense. It's like playing Forza or GT in an "arcade mode" that features Out Run style phisics. It simply lacks the features that make an arcade shooter fun.
Everyone with a little interest in flight know how difficult really is even keeping a modern plane in a straight path. Not to mention those WWII "monsters".
I gave the game a run with both the Saitek Aviator stick and the Thrustmaster HOTAS, and ended up preferring the first because of the analogue Hat switch. The 4-directions digital one of the HOTAS makes the game unplayable on simulator mode.
I'm playing the demo to death, and really can't wait for release.
I HAVE Sturmovik on PC, and never did I feel anything wrong--or extraordinary mind you--with the physics. I played the Xbox 360 demo with the controller, try it yourself that way and maybe you'll agree. I haven't tried any joystick on the Xbox 360, maybe that helps, I don't know.
@Korndog, you are wrong.
Comparing this game to Blazing Angels is an unreasonable insult, seriously.
The best WW2 aerial combat game for consoles, no doubt.
BUT I won’t buy it for a simple reason: No Luftwaffe in single player.
I’m no Nazi or something but I take any FW190 or BF109 over any Mustang or Spitfire. Being not interested in multiplayer (in which German planes have no cockpit!) leaves me with a game in which I can’t fly my favourite classics.
There is no German campaign and no German skirmish missions, that is a no go for me.
And they want to rip costumers off by offering German cockpits for multiplayer as payable DLC, another no go.
Such a nice game… but thanks no thanks.
Sturmovik = the Ferrari of flight games. Hopefully the gameplay is not too linear.
I decided to go with the PS3.