Capcom released nothing less than 69 images from the PS3 version of Lost Planet - Extreme Condition. Beware though, they show a lot of things from the first four missions of the game.
I dont wanna rain on the ps3 parade, but Ive got this game on 360 and even on my SD TV the 360 version looks better.. whats up with that? or am i mistaken? the game is very good though.. except the save function.. i hope theyll fix that!
Commented on 2008-01-08 14:25:04 In reply to jaxcellent
Posted by jaxcellent
I dont wanna rain on the ps3 parade, but Ive got this game on 360 and even on my SD TV the 360 version looks better.. whats up with that? or am i mistaken? the game is very good though.. except the save function.. i hope theyll fix that!
Yep this is true. Maybe the PS3 memory(ram) not being as large as 360 is to blame.
Commented on 2008-01-08 15:24:36 In reply to jaxcellent
Posted by jaxcellent
I dont wanna rain on the ps3 parade, but Ive got this game on 360 and even on my SD TV the 360 version looks better.. whats up with that? or am i mistaken? the game is very good though.. except the save function.. i hope theyll fix that!
True, it's almost as if the original creators of the game just changed all the textures to JPG's and sent them over the internet to the PS3 creators.
Just looks like your average half-arsed port. They should know by now that porting from 360 to PS3 leads to loads of problems. They have already adapated this engine for PS3 use as DMC4 and Resi 5 use it. If they were serious about delivering a quality game they would have took the time to go back and rework the title for PS3.
To me, this just seems like Capcom are planning a multi-format sequel soon and want to rush the original out on PS3 so they know what its all about.
Also, like others have said, the games been out on 360 for ages and while it was fun a year ago, their are much better games out now...
Textures look horrible, but better than the original shots. Jeez, talk about serious half-assing, I hope this port bites Capcom in the ass in Japan, the only reason why they are porting this game in the first place. C'mon Capcom, the game's only selling point when it came out on the 360 was its graphics. Take that away and this game has nothing. I know Capcom can do better, they know they can do better, but like EA, they only think about profits. That is the reason why it took four games for Capcom to actually move forward with the RE series to the next level of gameplay and the reason why DMC4 plays like DMC1-3.
Still no per-pixel motion blur or AA? Capcom really isnt doing the PS3 crowd any services with this release. Just get it out and stop releasing more shots.
And the PS3 folks who are trying to justify it, think of this: mostly, textures only work in powers of two like this; 128x128, 256x256, 512x512, 1024x1024, 2048x2048 and in some cases, combinations of those like 256x512 etc.
But 95% of the time if the texture is LOWER RES than it USED TO BE, it's half width and half height aka a QUARTER of the pixels.
Judging by these shots, Capcom isnt giving you half or two thirds.. you get a QUARTER of the texturing performance of the 360 version.
Loakum
@Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood
@Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum
*takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood
@reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
reneyvane
Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)
CraCra
Y a un souci sur les forums ? (9 Weeks ago)
nostradamus
very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood
Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood
GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood
For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood
More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood
We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood
Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
It's just ported like shit.
The textures are horrible. PS2 or Gamecube....
Did capcom outsource the conversion job?
To me, this just seems like Capcom are planning a multi-format sequel soon and want to rush the original out on PS3 so they know what its all about.
Also, like others have said, the games been out on 360 for ages and while it was fun a year ago, their are much better games out now...
And the PS3 folks who are trying to justify it, think of this: mostly, textures only work in powers of two like this; 128x128, 256x256, 512x512, 1024x1024, 2048x2048 and in some cases, combinations of those like 256x512 etc.
But 95% of the time if the texture is LOWER RES than it USED TO BE, it's half width and half height aka a QUARTER of the pixels.
Judging by these shots, Capcom isnt giving you half or two thirds.. you get a QUARTER of the texturing performance of the 360 version.
Shameful!