You've been waiting for much too long for these videos, but finally they are here thanks to Bikoko who sent me the now months old demo of Lost Odyssey. We already knew it more or less, the version in the demo is in quite a sorry state, and I really wonder who got the strange idea to bundle it with hundreds of thousands of Famitsu Weekly. It's not that there isn't anything good there, but between the slowdowns, tearing, lighting issues and the total lack of content it's difficult to make an educated (and especially positive) opinion about what the final game will be. There still are two things that really bug me there and that most likely won't be fixed in the final game: The random fights feel like such a step back compared to Blue Dragon's excellent system, and again compared to Blue Dragon the totally static camera just feels awkward. Still, I have faith that Sakaguchi's team and Feel Plus will have another hit in their hands once Lost Odyssey will be finished.
Also worth mentioning is that I'm using a brand new 720p capture method with this video that gives me a much better image quality. The problem is that it slow downs the encoding by about 50% percent (about 3 hours for 10 minutes), so I'm asking you to confirm if the quality difference makes it worth the lost time.
All comments (36)
I believe Sakaguchi showed Lost Odyssey of his own free will knowing the final product will be much better regardless.
Not good signs but I will reserve judgement on LO until I see something closer to a final build.
It's really the transition from game cinematics to actual gameplay that really kills the spirit of this game. How do you go from fantastic action to a turn based crawl?
Anyways this is the title I'm looking forward to, I play JRPGs for narrative and this is has been looking artistically strong for the get go (though technically it needs a lot of sprusing up, it's in no way Too Human). As for random battles, I don't mind them, they're a staple of JRPG's and when your game's combat system is so different from it's exploration system I don't see what the massive issue is.
One minute the fighter is performing absolutely amazing feats and sword play, the next he's just standing there being slapped around by his opponents. But I more than realize that LO is still a work in progress. Sakaguchi is not going to release the game in this shape, of that much I am sure.
One minute the fighter is performing absolutely amazing feats and sword play, the next he's just standing there being slapped around by his opponents. But I more than realize that LO is still a work in progress. Sakaguchi is not going to release the game in this shape, of that much I am sure.
He is surrounded by eniemies and is standing in defense waiting to defend against attacks, that's why they do 0 points of damage.
2) The sequences after the LOTR style one are pretty bland with worse graphics and not much to do.
3)I love the interactivity each object has and how physics affect everything. Having to kick the jar until the lid comes off was pretty cool rather than a standard canned animation for the lid.
4) I honestly don't mind turn-based systems too much but I think if you're gonna do a massive battlefield scene you gotta have realtime. I know there is still more to go, but I'm hoping for much more. I loved how KotOR was psuedo turnbased. PLEASE let this game be like that.
5)NO RANDOM ENCOUNTERS
6) If your gonna do a next gen game please try to evolve the genre instead of making a really pretty old school game
Blue Dragon is pretty old school.
I agree with no random battles as thats always annoying, but as people have said above though realtime battle gets boring and repetitive after a while, and don't have the depth that turnbased RPG's do.
I wish people would stop whining about turn based games, If you don't like the direction of LO then go buy ME.