We are obviously running a little late but here are the first ten minutes of Halo 3 ODST on Xbox 360. Unfortunately, the version of the game we used does not include the English voices so the videos are in French with English subtitles. If you want to see the introduction of the game and the very first chapter in heroic mode, just come inside!
The Halo 3 engine is getting a bit old and it shows, especially when you see how poor the character faces look. Nevertheless, Halo 3 ODST is still a lot of fun to play, whether offline or online. The 30 fps framerate is always rock solid and the game's controls are still very good. One could probably regret the absence of a dash button as in the likes of Call of Duty and the others but other than that, it plays perfectly well.
Halo 3 ODST may not be a Must Buy but it totally fits in the Halo universe, which should please all the fans out there. The soundtrack and the music score are again excellent and even though the campaign mode will not take you long to complete, there is still a lot to do with the multiplayer modes.
As we are still struggling with our capture equipment here, you may notice some minor macroblocks issues with the image at times. Please note that the game is not to blame. We really want to give you the best possible videos and we are currently working on the problem so it will not happen in the future. Enjoy the video!
All comments (48)
I really hope they keep this firefight mode in future Halo games as it's by far the best addition to the series in a long time.
As for the graphics, I still don't see why MS didn't push Bungie for a more graphically sophisticated game. Especially when you consider it's MS number one flagship franchise that put them on the map in the console world.
Don't like the new maps much at all either.
Don't like the new maps much at all either.
The faces/hair on the two commanding officers is beyond horrible. I wouldn't even blame the old Halo 2 engine on it. That's just some bad work on the graphic designers part. Other than that it's just the jaggies that really stand out as the main graphic fault.
I really liked it. I'd suggest playing through solo the first time on heroic/legendary to get a real feel for the hub world as any other way wouldn't do it justice. It's about crawling about, searching for ammo and trying to get past angry mobs. Getting caught by a hunter is seriously scarifying. Coupled with a very complimentary soundtrack it's very atmospheric, I thought. I could see how some might find it "boring", as in essence there's a lot of roaming about, but being directed by the Superintendent to the next Sadie story is quite effective and eventually you find yourself sucked into trying to get past the trickier areas alive.
Graphically it doesn't seem to do anything more sophisticated than H3. The engine's faster to load, for one. But the game itself... It's let down by the character models mostly. Who could make Tricia Helfer ugly? It's beyond redemption! :P Animation-wise it's the same cartoon style which mayhaps, whilst well done, doesn't compliment the setting. It does allow for some nice emotions though. Every cutscene is very well done and directed.
Yes, it's jaggy. But the lighting really offers a lot of solidity. I can see why they made the tradeoff. It'll be interesting to see if they can build on the smoothness with Reach yet get rid of the jaggies. If they can, considering everything else under the hood and lack of v-synch tearing and rock-solid framerate, that'll be an immense achievement for hardware knocking on five years old.
Granted, the graphics are occasionally ropey but solid, however some scenes are absolutely epic, particularly towards the end. Halo is about large groups of very sophisticated AI enemies and vehicles working co-dependently of eachother. The graphics considering this are actually very good - there's a hell of a lot going on particularly in the bigger scenes. There's still nothing, imo, that rivals the Scarabs in a shooter for the complexity of having AI bots roaming around the bridge whilst a building-sized AI mechanism roams about tagging you and your buddies. Let alone whilst being surrounded by snipers and aircraft!
Gameplay wise it's a bit more difficult than H3, but still rewarding for a game structure that's going on ten years old. It's just a smooth experience. It doesn't need fancy methods for ducking behind scenery, you just can. One absolutely idiotic decision though is to keep the archaic save system. IT'S BOLLOCKS.
I actually rate Halo 3:ODST well over Halo 3. The story is more intimate and not quite so banal, repetitious and sweeping. It took Bungie away from their comfort zone within the same framework and allowed them to create something a little different. I've certainly paid more for less, and far far worse. There's a level of quality here, which is why Bungie are successful - and really, I think those claiming it's an expensive expansion without having played it through first are fooling themselves. The amount of new art, the new areas, the story and some of the more epic scenes and confrontations means that whilst tighter (it's certainly not overly short in comparison with a lot of recent games for the SP - MW, looking at you) it offers a lot. I certainly don't regret spending my money on it, that's for sure.
I don't think it'll change anyones mind who hated Halo from the off though, but I think anyone willing to give it a try on rental will be more than a little suprised.
Finished game, btw, superb, cant wait reach
Really? Funny, I think it is artistically one of the best looking shooters in the past 2 years. Only started playing this weekend but fuck me, it's good. Underdog winner by a country mile.
Oh and Windows Live still sucks.