Whether you like it or not, we have some more Sekiro: Shadows Die Twice coverage for you guys. This time, we're taking you on a quiet stroll to discover some of the beautiful landscapes of the game. Enjoy the footage and beware if you wish to download the file and you have a slow connection.
Note: Stay away from the video if you don't want to see too much.
All comments (7)
Can't blame you. Sekiro is a jewel, and it's hard as hell, so one feels in the need to share the glory when defeating those svckers. It also can look damn good.
Since you have the time, do you plan on finishing any other games after Sekiro? Or do you plan on doing a NG+ playthrough of Sekiro?
I would definitely recommend Devil May Cry 5, it's an excellent game and the combat system is much better than Sekiro, allowing for a lot of creativity and flexibility even with just one character.
Another one, although an oldie, is Dragon's Dogma, if you never finished it. Which has a great combat system, lore and enemy design. It's a mix of Shadow of the Colossus with Dark Souls in a way, which is just amazing.
Additionally, there's a great talk by the DMC5 developers at GDC which thy talk like in DMC4 you had a very short window for sucess, so if you pressed too soon it failed, too late it failed as well. While on DMC5 there's a wider window, so you get a Weak, Medium and then Success and that they made it this way to teach the players and encourage them to get better with the game.
DMC5: How Max-Act Works - Let players understand they’re improving (It's the 6th image):
https://twitter.com/dbloodworth2/status/1108888331...
Now that I think about it, that could be an excellent compromise for Sekiro, like if your deflect timing is too soon or too late, you receive some damage, but not the full damage - inside a certain window, like 0.5-1 second sooner or later.
If you hit the medium spot, you receive less damage and if you hit the right spot you receive no damage at all. This way it wouldn't be as punishing, while still encouraging you to get better to both have an easier time as well as to make fights go faster. I don't believe this would compromise the vision, since it would still require skill and fast reflexes, but it's just an idea.