The Kickstarted game Loading Human has switched development from Unity to Unreal Engine 4 has announced the developer. The virtual reality title is being developped for Oculus Rift but could also hit PS4 since Sony has approved the concept for development on the Project Morpheus VR system. Jump inside to get more details and a new glimpse at the "Eternal Sunshine meets Monkey Island" title.
VR title switches development to Unreal Engine 4, is concept approved for PlayStation 4’s “Project Morpheus”, now features a new gameplay storyline and launches Kickstarter crowd-funding campaign
https://www.kickstarter.com/projects/37135808/load...
7 May 2014 – Rome, Italy/… Untold Games has revealed that Loading Human, the award-winning and critically-acclaimed virtual reality game, has transferred development to the cutting-edge Unreal Engine 4, and has now had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The news coincides with the launch of a Kickstarter campaign to fund the completion of the first playable chapter of the Loading Human project.
Loading Human, virtual reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world, also has an all-new storyline replacing the one previously shown in the proof of concept demo earlier this year. The new storyline, set in the year 2185, will immerse players in the memory fragments of young adventurer and scientist, Prometheus. The action starts at his father's North Pole research base where Prometheus will begin his training that will see him guide the spaceship Origin toward the Quintessence – a dark energy source found within the distant Eagle Nebula.
Flavio Parenti, CEO of Untold Games, said:
“After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game’s potential we had to go back to the drawing board. So we have completely rewritten the storyline as well as adopting a true next-generation development engine.
“It is exciting for us to finally be able to introduce the world to the complicated love story of Prometheus and Alice, as well as transfer development to the new Unreal Engine 4. We hope that gamers will support our Loading Human Kickstarter campaign and join us on Prometheus’ journey, exploring the new potential on offer with VR gaming and Unreal Engine 4.”
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human’s story-driven gameplay.
The Kickstarter campaign launched today has an initial target of $30,000, which will fund the completion of the first Act of the three chapter saga, planned on PC and Mac during Q1 2015. The approximate gameplay experience of this episode will be about 3-4 hours minimum, encompassing the scientific base, North Pole, spaceship, underwater lab and the Greenhouse.
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Loading Human won two awards of the Selected Projects awards during Game Connection America 2014, and will be released on Windows and Mac OS for compatible VR devices during Q1 2015.
All comments (13)
I'm not going to try and compare Unity to UE4 overall, but those shots are kinda ridiculous. I know that Unity can produce a closer quality image than that and it's obvious how you could do it with some simple changes.
It's not down to "if" or "can you not" get detail to match up to the after pictures in UE4. I'm sure with a bit more time and effort you could, but it would probably be just that: taking more time and effort, and add in the additional things like UE4 potentially being more efficient overall for what you want to achieve, and it's a no brainer.
https://www.youtube.com/watch?v=eIO6xtjIt20
Facebook buy it and destroy it.......too bad Oculus.....too bad......
I'm not going to try and compare Unity to UE4 overall, but those shots are kinda ridiculous. I know that Unity can produce a closer quality image than that and it's obvious how you could do it with some simple changes.
It's also not bullshit, it's progress. And... Where did they say definitively that UE4 was the engine to end all engines? It's easy to use and it's what they wanted to use. Who gives a fuck beyond that?
A lot of the assets you're talking about btw were probably added because of the effects they could achieve with them in UE4 vs Unity. The "soften" filter you are seeing is just softer lighting with more indirect lighting going on.
The materials also look markedly better, they just suck at their post processing so they've completely ruined the image with completely fucked levels of bloom.
It's also not bullshit, it's progress. And... Where did they say definitively that UE4 was the engine to end all engines? It's easy to use and it's what they wanted to use. Who gives a fuck beyond that?
A lot of the assets you're talking about btw were probably added because of the effects they could achieve with them in UE4 vs Unity. The "soften" filter you are seeing is just softer lighting with more indirect lighting going on.
The materials also look markedly better, they just suck at their post processing so they've completely ruined the image with completely fucked levels of bloom.