Le jeu Loading Human en développement pour Oculus Rift passe du moteur Unity à l'Unreal Engine 4 a annoncé le studio Untold Games. Décrit comme "Eternal Sunshine meets Monkey Island", le titre pourrait aussi voir le jour sur PS4 puisque Sony a donné le feu vert pour une sortie sur le Projet Morpheus. À condition que la campagne Kickstarter soit réussie. Plus de détails et un aperçu du nouveau look à l'intérieur.
VR title switches development to Unreal Engine 4, is concept approved for PlayStation 4’s “Project Morpheus”, now features a new gameplay storyline and launches Kickstarter crowd-funding campaign
https://www.kickstarter.com/projects/37135808/load...
7 May 2014 – Rome, Italy/… Untold Games has revealed that Loading Human, the award-winning and critically-acclaimed virtual reality game, has transferred development to the cutting-edge Unreal Engine 4, and has now had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The news coincides with the launch of a Kickstarter campaign to fund the completion of the first playable chapter of the Loading Human project.
Loading Human, virtual reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world, also has an all-new storyline replacing the one previously shown in the proof of concept demo earlier this year. The new storyline, set in the year 2185, will immerse players in the memory fragments of young adventurer and scientist, Prometheus. The action starts at his father's North Pole research base where Prometheus will begin his training that will see him guide the spaceship Origin toward the Quintessence – a dark energy source found within the distant Eagle Nebula.
Flavio Parenti, CEO of Untold Games, said:
“After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game’s potential we had to go back to the drawing board. So we have completely rewritten the storyline as well as adopting a true next-generation development engine.
“It is exciting for us to finally be able to introduce the world to the complicated love story of Prometheus and Alice, as well as transfer development to the new Unreal Engine 4. We hope that gamers will support our Loading Human Kickstarter campaign and join us on Prometheus’ journey, exploring the new potential on offer with VR gaming and Unreal Engine 4.”
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human’s story-driven gameplay.
The Kickstarter campaign launched today has an initial target of $30,000, which will fund the completion of the first Act of the three chapter saga, planned on PC and Mac during Q1 2015. The approximate gameplay experience of this episode will be about 3-4 hours minimum, encompassing the scientific base, North Pole, spaceship, underwater lab and the Greenhouse.
For the latest developments, sign up for the Loading Human newsletter.
Loading Human won two awards of the Selected Projects awards during Game Connection America 2014, and will be released on Windows and Mac OS for compatible VR devices during Q1 2015.
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(oui, c'est un troll :D)
Yohmi: C'est très désagréable niveau mise en forme.
https://www.unrealengine.com/
Mais bon comme tous s'y mettent peut etre que c'est bien, mais je vois plus nausée et maux de têtes et torticolis pour le moment, c'est pas sur des démos de 10 mn qu'on aura un ressentit