During Japan CEDEC Luminous Productions (responsible for Final Fantasy XV's graphics engine) from Square-Enix showed a new real time demo called Back Stage showcasing how ray tracing can be implemented in next generation games. The demo was running on PC with an RTX 2080 Ti and featured real time ray tracing technology known as path tracing (a method used to determine the global illumination of a 3D scene). you'll find more information on Nvidia's website but we've gathered all the images and the YouTube video inside.
All comments (16)
FFXV didn't exactly run great on consoles, so i'm not filled with too much confidence in Luminous Productions future engines running on consoles. But i'll probably be playing their game on PC anyways :P
Perhaps we'll be given the choice to run some next gen games on consoles at native 4k without RT or at 1080p checkerboarded to 4k.
The cost in computing power (and money for those cards that offer it) doesn't justify the benefit yet.
Microsoft stated in the Xbox Project Scarlett - E3 2019 Reveal Trailer that: "From a pure processing perspective, this is four times more powerful than the Xbox One X."
https://youtu.be/-ktN4bycj9s?t=82
If Xbox Scarlett and PS5 are four times more powerful than Xbox One X - bearing in mind the word "perspective", it's still hard to imagine a game like Control hitting 2160p at 60fps with light ray tracing or 30fps with the full ray tracing treatment. I use 2160p here as I'm sure Sony, Microsoft and most publishers will want to use the 4K buzzword on marketing, as well as it becoming an industry standard when the next gen consoles arrive - even if some games will be using checkerboard rendering still.
Of course, in the end it will all depend on how powerful the ray tracing accelerated hardware in the next gen consoles are, as well as how graphically realistic, how many demanding visual effects, physics objects and simulations, open world or linear, multiplatform, among other things are in a game.
On the other hand, the fact that ray tracing will be supported on a hardware level on both consoles and all GPUs from now on means that it will become an industry standard and most developers will use it. As time passes and more developers start working with it natively and getting more experienced, the technology will evolve to become more efficient and more techniques will be developed in order to reduce the taxing on the resources. They will either do "the same with less", "more with the same" or "more with less".
For exclusives, small or less demanding games, I can see 2160p@60fps with the full ray tracing treatment being doable in 3-7 years from now, when developers get more experienced with the consoles and the ray tracing technology evolves. In summary, ray tracing is here to stay and what seems impossible today might be possible tomorrow.
As for the debate on whether next gen consoles will have hardware based ray tracing, they possibly might, but done on the CPU end, and possibly just a somewhat inferior version and not global. Ray tracing is heavily CPU dependent anyway.
>4K@60 real time demo
Doubt.jpg
"Next gen ray tracing. It's real time because it's hardware accelerated for the first time ever."
https://youtu.be/-ktN4bycj9s?t=106
As for Sony, Mark Cerny only confirmed that the PlayStation 5 will support ray tracing, without saying if it will be at the hardware level or if it will be through software via computer shaders - like with some Windows DXR games running on older Nvidia 10 GPUs.
However, Mark Cerny is a brilliant man and knows where gaming technology is heading. Also, Microsoft confirmed it 1-1.5 year before PlayStation 5 launches, enough time to make alterations to the hardware. Though I really doubt Cerny designed the PlayStation 5 without it.
well it's definitely no wonder why they went overboard on the shaders and resolution.
seeing how it's running on this much power, it doesn't leave that much room to gloat about the engine.
I would have been more impressed if this was running on a GTX 1070.
FFXV didn't exactly run great on consoles, so i'm not filled with too much confidence in Luminous Productions future engines running on consoles.
FF 1-6 ran at 5 fps.
FF 7-9 - 20 fps. (battle mode and world map 15fps)
FF10-12 (first time ever 30fps. occasional dips)
FF13 (some of the worst performance in a FF game to date. DF 20-25 fps)
FF14 (depending on hardware)
FF15 25-30fps. (PS4 pro and XB1X 60 fps mode not consistent. worse dips on Pro)
FFVII Remake (possibly a combo breaker.)
"The GPU, a custom variant of Radeon’s Navi family, will support ray tracing..."
-> https://www.wired.com/story/exclusive-sony-next-ge...
FFXV didn't exactly run great on consoles, so i'm not filled with too much confidence in Luminous Productions future engines running on consoles. But i'll probably be playing their game on PC anyways :P
Perhaps we'll be given the choice to run some next gen games on consoles at native 4k without RT or at 1080p checkerboarded to 4k.