Rockstar Games has announced that Max Payne 3 will launch on Xbox 360, PlayStation 3 and PC in March 2012 in North America and Europe. New screens can be found below.
"Max Payne 3 gave us an amazing creative opportunity to evolve one of our most iconic characters," said Sam Houser, Founder of Rockstar Games. "We're excited to show fans a modern version of Max that pulls them back into his dark and twisted story."
Max Payne 3 continues the tale of former New York City detective, Max Payne. Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.
Picking up where the release of Max Payne 2 from series creator Remedy Entertainment left off, Max Payne 3 is a true cross-studio collaboration between Rockstar Games' global development teams. The game utilizes cutting edge technology for a seamless, cinematic action experience, incorporating the latest advances in Natural Motion physics and a brand new iteration of Rockstar's own Rockstar Advanced Game Engine. The result offers highly-refined gameplay, with an extensive range of realistic weaponry, an intelligent cover system and sophisticated Bullet-Time mechanics.
In addition to an expansive single-player campaign, Max Payne 3 will be the first title in the series to introduce an addictive multiplayer experience. Max Payne 3's multiplayer aims to deliver a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.
Max Payne 3 promises to deliver a dark, gritty action experience that is sure to satisfy newcomers and fans to the historic franchise.
All comments (18)
- Rockstar presented the game during a stage demonstration last Wednesday night with a dev demoing a certain level from the game.
- The demo had all the staples of a Max Payne game including Bullet Time shoot outs(duh), painkillers to recover health and Max's inner monologues.
- Yes, they got hear James McCaffery as the burned out, old grizzled Max Payne. Sounded great.
- Visually, looks great. In fact one attendee couldn't believe it was possibly the same RAGE engine that ran RDR and GTAIV that's how good it looked. Then again, RDR and GTAIV are open world games and MP3 is just a linear level shooter.
- Rockstar also had a booth set up on the conference floor that had a viewing tent set up that looped a couple of gameplay videos with commentary. The security for this booth though was actually the most intense and guarded out of all the games that were there in video and playable form, as in only a small number of people were allowed in the viewing tent while security watched to make sure no photos or video was taken.
- One of the gameplay clips showed multiplayer and a player engaging in bullet time during the MP session but the commentary didn't explain how that would work in MP.
Overall, talking to those who saw the video and demo said the game looked "amazing" and commented how it looks to be Rockstar's next big hit. Hopefully we'll get more info and the first video in less than a month!
I really hope they do series of long dev diary videos, like these for Red Dead Redemption.
Multiplayer in R* games = nah thanks.
Character design is looking good. I can still see the same face he had in the previous games, so I am not sure what people mean by "he doesn't look the same". Yes he got a beard now (minus flashbacks) but I can still see it's the same guy.
Love the fact they kept the monologues. Without them it wouldnt be a Max Payne game.
I trust R* to deliver.
It running on RAGE has me worried that the graphics will be average. A cover system is not what Max Payne needs at all. And Max Payne was never about multiplayer, so why add it? Then my next fear is, that is going to be 'americanised' with Remedy out of the picture.
I hope that some gameplay footage will wash away my doubts.
R* is a great dev, and I'm reasonably confident (as confident as can be without any real footage) they'll produce a great product. They are great story tellers...
But, come on, give me something to chew on! lol
edit: Is that Bruce Willis?
I'm from Belgium, Europe. We have been using the term 'americanised' (but then in Dutch) since entertainment (television, movies, etc.) has become heavily influenced by what is already standard practice in the US. About 15-20 years ago, we did not even have commercials interrupting television shows or series. But now it's standard practice and the idea came from the US. News programs used to be strictly informative, but are now more focussed on info-tainment and sensation. Reality TV-shows are now common here. Politicians are now more concerned with getting to be on popular tv-shows than with politics. And so on. That's when we use 'americanised', because the entertainment(read sales) value becomes more important than the actual product or service. Most of these things started in the US. I'm not saying the US is bad or anything. It's just a term we use to describe certain evolutions.
I don't know if you like European cinema? It's completely different from American (read Hollywood blockbuster) cinema. That is how I see Max Payne. It has a dark story with well written monologue and a believable character. It's not about big ass explosions (COD style). It's a man seeking for justice and revenge. It would be a shame if Max Payne would become a game that is only about action and explosions. But the text Seth has put up here, assures me that it still has the monologue, and the things that made Max Payne what it was. Dark and gritty. When I first saw the screenshot of the bald Max Payne in a Bruce Willis die hard outfit, I thought it was 'americanised'. That is no insult to the people living in the US. I hope you understand what I mean.
About the innovation: Max Payne was innovative, but the second game was not. I don't want Max Payne to change because it was simply great. You don't want Batman to become a superhero like Superman, do you? Batman was an innovative superhero to a certain degree because he is just human. You don't want that to change, do you? Am I making any sense?
I also agree that Payne should stay true to form, but I don't see it straying, really. Outside of the narrative though, the actual game-play IS action and explosions (and bullet time ;) ). If anyone can make a game with a good story that is gritty and dark, R* can. I'd say the story and presentation would be the least worry, where as they haven't really made a strait action game that I can recall. That said, I think R* is a top dev with talented people who will achieve what the important aspects of the genre are...
[quote]why you seem to have a desire to correct people[quote]
Sorry, but it's irritating (I'm assuming you are referring to the Halo 4 story). I'd hope someone would correct me so I would have the correct information...