EA just released these 15 images of Medal of Honor: Airborne, where some of them have been seen in various magazines. They are from the Xbox 360 version, and it's hard to be impressive with them as it is now.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (38)
i just had to say that as it is inevitable that people will complain..
looks good
Well the game could first of all use some anti aliasing.
But this is of cousre not the final build so whij dos it actuly matter?
I didn't really notice that Vegas didn't have AA since it has some nice motion blur effects and when you play it it's hard to notice... but then again I'm not a pixel freak either.
Seriously, there's no comparison between R6 jaggies and Gears' alleged ones (maybe on electric wires)
UE3 uses some advanced "soften edges" technique instead of MSAA. The final visual result is something between 2xAA and 4xAA. With this way it saves all the memory bandwidth for more SFX in the game and at the same time it gives you the same AA effect like almost every other game for xbox360 and PS3.
Of cousrse all that is in theory. In practise i will see as soon as i play GoW :)
But to me, that demo was a HUGE disappointment in terms of graphics and framerate. I did really appreciate the v synch though.
As for the demo i havent played it yet because i dot like R6 :)
The problem is I usually trust Ubi, but SCDA framerate and v synch did suck, so no i kind of worry for R6. Seems it's not THAT easy to use UE3 (SCDA has a different engine, I know)
What in all that is holy is this???
did they use the AA well ??
I think it'll be different in motion.. Lets hope so