We received yesterday afternoon our own Geforce RTX 2080 TI and after some technical issues (this is Gamersyde after all) we got it at work on Metro Exodus to check its raytraced Global Illumination system. As expected the difference goes from very subtle to quite flagrant depending on the scenes, with a maybe slightly more natural lighting and much more contrast (same might say too much) in the darker part of the map. Let's start with these two videos of the Volga level, running in 4K Ultra Preset, with DLSS enabled and RTX in Ultra mode, showing a game that almost manages to get up to 60 fps in these conditions. 2 more videos will follow shortly, with more within the next few days hopefully showing direct comparisons between RTX on and off.
Update: Added two videos with this time RTX on High.
All comments (12)
As for "we thought as of improvement", even if it's rendered at 1440k it's still better than your average reconstruction (which can be perfectly acceptable depending on what you are playing on), so you bet we are going to use it. I watch gamernexus too and I highly respect their ethics and methods, but the way they simply ignore DLSS altogether is imho wrong.
As for "we thought as of improvement", even if it's rendered at 1440k it's still better than your average reconstruction (which can be perfectly acceptable depending on what you are playing on), so you bet we are going to use it. I watch gamernexus too and I highly respect their ethics and methods, but the way they simply ignore DLSS altogether is imho wrong.
Looking forward to 4K@30 videos! Thank you.
Looking forward to 4K@30 videos! Thank you.
Thanks as always for the top quality videos - although ive never been a mega-fan, I think I may purchase this metro at full price.
Thanks as always for the top quality videos - although ive never been a mega-fan, I think I may purchase this metro at full price.