Ray tracing obviously adds a lot to visual fidelity in terms of lighting, but it's also quite a demanding technology which can affect performance dramatically. With everything else Metro Exodus does to push the hardware in the extreme preset, it's not surprising to see that capping the framerate at 30 fps does not even guarantee it will remain steady in 4K in some areas of the game. We've prepared a comparative video showcasing RTX with DLSS off. Enjoy!
Update: 4 videos added, among which one new comparison between RTX High and no RTX and a 1440p/60fps video in ultra and RTX set to high.
All comments (8)
From all I saw of RTX, it shines best in low light interior locations with reflective surfaces (e.g blood/water on the floor). the upcoming Remedy game could be a good example
I'm running AMD Threadripper (last years generation) and a GTX 2080Ti. Makes a huge difference, it's awesome looking.
I am looking forward to when we can use raytracing to affect core gameplay (seeing gameplay related things in reflections, subtle changes in lighting that only GI can provide to give you a hint something is arround etc. etc.)