It's now becoming a habit, but it's not one I'm ever going to get used to. Kojima Productions sent us the Metal Gear Online trailer (part of Metal Gear Solid V: The Phantom Pain) shown first during the TGA last week. And of course the quality is off the charts :)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (16)
Was waiting for a HQ version of it ever since last Friday.
The Mother Base invasions seem to make sense in terms of competitive stealth multiplayer. You have two players and loads of AI enemies. 1 player is invading and trying to reach the objective/take out the other player. The other is trying to look for the invader. Both would need to employ stealth.
But when you make it team vs team, it's very difficult to keep it stealth. Team co-ordination over online (especially with randomers) is very difficult. So in the end, it turns into everyone doing what they want including guns blazing through the map.
The Mother Base invasions seem to make sense in terms of competitive stealth multiplayer. You have two players and loads of AI enemies. 1 player is invading and trying to reach the objective/take out the other player. The other is trying to look for the invader. Both would need to employ stealth.
But when you make it team vs team, it's very difficult to keep it stealth. Team co-ordination over online (especially with randomers) is very difficult. So in the end, it turns into everyone doing what they want including guns blazing through the map.
They really need to fix their animations, things like being hit with an explosion and watching your character flail up and down for a few seconds not being able to move was frustrating. A long with the lag, so many time I would turn a corner and walk a few feet then die because apparently I was died before i even got to the corner to turn.
PS: I might be the last guy in the world who still thinks animations are way more important than a lot o things in third person games, including graphics ;(
I hope we can explore mother base entirely unlike in peace walker where we only have the upper view and also use the recruits for MGO perhaps? lol