Miguel hadn't told us he had one more Forza Motorsport 6 video from E3 to share, and the reason is quite obvious. Driving in the rain with no assists is clealry no piece of cake, even for the experienced pilot he is. For someone particularly familiar with the franchise who spends more time with a wheel than with us, it was quite a slap in the face to lose control of the car so often. In case you needed proof that the guys at Turn10 will make no compromises on the handling, here it is.
All comments (31)
That was brave though. Now you've learned your lesson ahah
(And sadly, no I don't have traction control)
@bubble2020
Yeah, sometimes is difficult to find the difference between a highway and a race circuit lol.
One is mainly made of long straights and the other has corners all around. One is made to be smooth and the other has sudden changes in altitude. Race tracks also have a layer of rubber in the racing side of the tarmac.
Btw this happened yesterday so it's still fresh in memory - http://blackflag.jalopnik.com/heres-how-two-leadin...
Note that these cars have race aerodynamics. Even with that helping the car to stick to the ground, the cars spun just like Miguel in Forza 6. Why? That would be because a race track is different from a fucking highway. How crazy is science, amirite? lol
(And sadly, no I don't have traction control)
The wheel deadzone was too high, so the car did not react quickly and precisely, and the max steering angle was too low, like 200°, so it was hard to get used to when you play at home with different settings.
The same day I played with the pad and the same settings (as you can see in the first showfloor videos), and it was not that difficult as steering with the pad was normal, I mean, no high deadzone like on the wheel and known max steering.
In the other video (Ford on Rio), it was with another wheel that was closer to my settings and it was better (also I enabled traction and stability controls).
The wheel deadzone was too high, so the car did not react quickly and precisely, and the max steering angle was too low, like 200°, so it was hard to get used to when you play at home with different settings.
The same day I played with the pad and the same settings (as you can see in the first showfloor videos), and it was not that difficult as steering with the pad was normal, I mean, no high deadzone like on the wheel and known max steering.
In the other video (Ford on Rio), it was with another wheel that was closer to my settings and it was better (also I enabled traction and stability controls).
If he had traction control on, it would've probably been fine... up to a point. Even traction control can only do so much when the contact patch can't get enough grip.
The fact that people don't know/understand the difference between wet/dry/fwd/awd/rwd/etc. makes me sad...
Yeah, sometimes is difficult to find the difference between a highway and a race circuit lol.
One is mainly made of long straights and the other has corners all around. One is made to be smooth and the other has sudden changes in altitude. Race tracks also have a layer of rubber in the racing side of the tarmac.
Note that these cars have race aerodynamics. Even with that helping the car to stick to the ground, the cars spun just like Miguel in Forza 6. Why? That would be because a race track is different from a fucking highway. How crazy is science, amirite? lol
https://www.youtube.com/watch?v=hBPHSDA5-ho