Here it is finally in good quality on Gamersyde, the latest gameplay trailer of Mirror's Edge: Catalyst, giving a glimpse at the city of Glass and Faith's journey. You can sign up for a chance to play the closed beta. The game wil release on May 24 for PC, PS4 and Xbox One.
All comments (26)
Commented on 2016-02-10 18:52:06
Commented on 2016-02-10 18:58:57
Commented on 2016-02-10 19:21:25
Commented on 2016-02-10 19:26:19 In reply to psvp
Commented on 2016-02-10 19:35:53 In reply to Game2k
Commented on 2016-02-10 20:08:59
Commented on 2016-02-10 20:53:32They should have made it like Assassins Creed, 3rd person parkour with nice character design and sceneries.
Commented on 2016-02-10 21:17:23 In reply to SathSuch a shame that after so many years of wishing upon the sequel it looks to be pretty disappointing so far. Pausing at the opening scene on top of "crane"(?) reveals an artistic direction towards high tech futuristic architecture and landscape. Mirror's Edge looked surrealistically vibrant and beautiful, but it also looked like something realistic, without flying giant ships and drones. It felt real. Also it's funny how despite the current trend of "strong independent womyn" ME1 Faith was more confident and strong of a character, judging by this particular trailer. Oh, and she looked 100% asian, not 50% negress interbreed.
Commented on 2016-02-10 21:37:19 In reply to SathThey should have made it like Assassins Creed, 3rd person parkour with nice character design and sceneries.
Commented on 2016-02-11 01:57:11 In reply to SathThey should have made it like Assassins Creed, 3rd person parkour with nice character design and sceneries.
Commented on 2016-02-11 03:22:21
Commented on 2016-02-11 05:32:50
Commented on 2016-02-11 06:10:12 In reply to MinorDespera
Commented on 2016-02-11 07:47:23 In reply to MrWhiteAh well, looks good for sure, much more improved over the first one so fans should be happy about that.
Commented on 2016-02-11 08:47:01 In reply to AMDman18I think this has more to do with the devs not wanting cutscenes to take up too much space (i.e. exceed the size of a bluray disc for console versions) by limiting framerate/quality. Obviously realtime rendering doesn't eat that much space but then you're limited to how many graphical effects you can have if you want the graphics to be better than the gameplay. If you want the same graphics as the gameplay though, I guess there's not much reason not to use it as it saves plenty of space.
Commented on 2016-02-11 11:32:22
Commented on 2016-02-11 13:30:06 In reply to RobinLD
Commented on 2016-02-11 17:12:31 In reply to MinorDesperaBut yeah looks horrible, thats why i said doing it in first person also gives you less pressure to do proper main character animations during gameplay like AC games, with first person its alot of head bobbing and arms/hands animations.
Commented on 2016-02-11 19:03:40 In reply to RobinLD
Commented on 2016-02-11 20:54:45 In reply to MinorDespera
Commented on 2016-02-11 21:43:01
Commented on 2016-02-12 01:50:34" I once knew a young woman who would define anyone and anything in order to do what she 'felt' was right. "
Yeah. Don't use your head and actually think but use your feels. Sheesh, it's like written by a feminist.
Oh well. Maybe I'm just nitpicking.. :P
Commented on 2016-02-12 02:08:26 In reply to MaxPower" I once knew a young woman who would define anyone and anything in order to do what she 'felt' was right. "
Yeah. Don't use your head and actually think but use your feels. Sheesh, it's like written by a feminist.
Oh well. Maybe I'm just nitpicking.. :P
Commented on 2016-02-12 07:05:09 In reply to asdfg
Commented on 2016-02-12 19:00:04 In reply to MinorDesperaLens flares and blimps doesn't make this Killzone.